[−][src]Struct gdnative_common::Geometry
core singleton class Geometry
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's common
feature flag.
Class hierarchy
Geometry inherits methods from:
Methods
impl Geometry
[src]
pub fn godot_singleton() -> Self
[src]
pub fn build_box_planes(&mut self, extents: Vector3) -> VariantArray
[src]
pub fn build_cylinder_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
axis: i64
) -> VariantArray
[src]
&mut self,
radius: f64,
height: f64,
sides: i64,
axis: i64
) -> VariantArray
pub fn build_capsule_planes(
&mut self,
radius: f64,
height: f64,
sides: i64,
lats: i64,
axis: i64
) -> VariantArray
[src]
&mut self,
radius: f64,
height: f64,
sides: i64,
lats: i64,
axis: i64
) -> VariantArray
pub fn segment_intersects_circle(
&mut self,
segment_from: Vector2,
segment_to: Vector2,
circle_position: Vector2,
circle_radius: f64
) -> f64
[src]
&mut self,
segment_from: Vector2,
segment_to: Vector2,
circle_position: Vector2,
circle_radius: f64
) -> f64
pub fn segment_intersects_segment_2d(
&mut self,
from_a: Vector2,
to_a: Vector2,
from_b: Vector2,
to_b: Vector2
) -> Variant
[src]
&mut self,
from_a: Vector2,
to_a: Vector2,
from_b: Vector2,
to_b: Vector2
) -> Variant
pub fn line_intersects_line_2d(
&mut self,
from_a: Vector2,
dir_a: Vector2,
from_b: Vector2,
dir_b: Vector2
) -> Variant
[src]
&mut self,
from_a: Vector2,
dir_a: Vector2,
from_b: Vector2,
dir_b: Vector2
) -> Variant
pub fn get_closest_points_between_segments_2d(
&mut self,
p1: Vector2,
q1: Vector2,
p2: Vector2,
q2: Vector2
) -> Vector2Array
[src]
&mut self,
p1: Vector2,
q1: Vector2,
p2: Vector2,
q2: Vector2
) -> Vector2Array
pub fn get_closest_points_between_segments(
&mut self,
p1: Vector3,
p2: Vector3,
q1: Vector3,
q2: Vector3
) -> Vector3Array
[src]
&mut self,
p1: Vector3,
p2: Vector3,
q1: Vector3,
q2: Vector3
) -> Vector3Array
pub fn get_closest_point_to_segment_2d(
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
[src]
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
pub fn get_closest_point_to_segment(
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
[src]
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
pub fn get_closest_point_to_segment_uncapped_2d(
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
[src]
&mut self,
point: Vector2,
s1: Vector2,
s2: Vector2
) -> Vector2
pub fn get_closest_point_to_segment_uncapped(
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
[src]
&mut self,
point: Vector3,
s1: Vector3,
s2: Vector3
) -> Vector3
pub fn get_uv84_normal_bit(&mut self, normal: Vector3) -> i64
[src]
pub fn ray_intersects_triangle(
&mut self,
from: Vector3,
dir: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
[src]
&mut self,
from: Vector3,
dir: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
pub fn segment_intersects_triangle(
&mut self,
from: Vector3,
to: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
[src]
&mut self,
from: Vector3,
to: Vector3,
a: Vector3,
b: Vector3,
c: Vector3
) -> Variant
pub fn segment_intersects_sphere(
&mut self,
from: Vector3,
to: Vector3,
sphere_position: Vector3,
sphere_radius: f64
) -> Vector3Array
[src]
&mut self,
from: Vector3,
to: Vector3,
sphere_position: Vector3,
sphere_radius: f64
) -> Vector3Array
pub fn segment_intersects_cylinder(
&mut self,
from: Vector3,
to: Vector3,
height: f64,
radius: f64
) -> Vector3Array
[src]
&mut self,
from: Vector3,
to: Vector3,
height: f64,
radius: f64
) -> Vector3Array
pub fn segment_intersects_convex(
&mut self,
from: Vector3,
to: Vector3,
planes: VariantArray
) -> Vector3Array
[src]
&mut self,
from: Vector3,
to: Vector3,
planes: VariantArray
) -> Vector3Array
pub fn point_is_inside_triangle(
&self,
point: Vector2,
a: Vector2,
b: Vector2,
c: Vector2
) -> bool
[src]
&self,
point: Vector2,
a: Vector2,
b: Vector2,
c: Vector2
) -> bool
pub fn triangulate_polygon(&mut self, polygon: Vector2Array) -> Int32Array
[src]
pub fn convex_hull_2d(&mut self, points: Vector2Array) -> Vector2Array
[src]
pub fn clip_polygon(
&mut self,
points: Vector3Array,
plane: Plane
) -> Vector3Array
[src]
&mut self,
points: Vector3Array,
plane: Plane
) -> Vector3Array
pub fn make_atlas(&mut self, sizes: Vector2Array) -> Dictionary
[src]
pub fn _notification(&mut self, what: i64)
[src]
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
[src]
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
[src]
Inherited from Object.
pub fn _init(&mut self)
[src]
Inherited from Object.
pub fn get_class(&self) -> GodotString
[src]
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
[src]
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
[src]
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
[src]
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
[src]
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
[src]
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
[src]
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
[src]
Inherited from Object.
pub fn get_instance_id(&self) -> i64
[src]
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
[src]
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
[src]
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
[src]
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
[src]
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
[src]
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
[src]
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
[src]
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
[src]
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
[src]
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
[src]
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
[src]
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
[src]
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
[src]
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
[src]
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
[src]
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
[src]
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
[src]
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
[src]
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
[src]
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
[src]
Inherited from Object.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
Generic dynamic cast.
Trait Implementations
impl Clone for Geometry
[src]
impl Copy for Geometry
[src]
impl Debug for Geometry
[src]
impl GodotObject for Geometry
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn to_sys(&self) -> *mut godot_object
[src]
impl ToVariant for Geometry
[src]
fn to_variant(&self) -> Variant
[src]
fn from_variant(variant: &Variant) -> Option<Self>
[src]
Auto Trait Implementations
impl RefUnwindSafe for Geometry
impl !Send for Geometry
impl !Sync for Geometry
impl Unpin for Geometry
impl UnwindSafe for Geometry
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,