Struct Object

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pub struct Object { /* private fields */ }
Expand description

The base class of most Godot classes.

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Object is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Object::free.

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impl Object

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pub fn new() -> Object

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Object::free.

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pub unsafe fn free(self)

Manually deallocate the object.

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pub unsafe fn _notification(&mut self, what: i64)

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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool

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pub unsafe fn _get(&mut self, property: GodotString) -> Variant

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pub unsafe fn _get_property_list(&mut self) -> VariantArray

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pub unsafe fn _init(&mut self)

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pub unsafe fn get_class(&self) -> GodotString

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pub unsafe fn is_class(&self, _type: GodotString) -> bool

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pub unsafe fn set(&mut self, property: GodotString, value: Variant)

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pub unsafe fn get(&self, property: GodotString) -> Variant

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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)

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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant

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pub unsafe fn get_property_list(&self) -> VariantArray

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pub unsafe fn get_method_list(&self) -> VariantArray

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pub unsafe fn notification(&mut self, what: i64, reversed: bool)

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pub unsafe fn get_instance_id(&self) -> i64

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pub unsafe fn set_script(&mut self, script: Option<Reference>)

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pub unsafe fn get_script(&self) -> Option<Reference>

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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)

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pub unsafe fn get_meta(&self, name: GodotString) -> Variant

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pub unsafe fn has_meta(&self, name: GodotString) -> bool

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pub unsafe fn get_meta_list(&self) -> StringArray

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pub unsafe fn add_user_signal( &mut self, signal: GodotString, arguments: VariantArray, )

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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool

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pub unsafe fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

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pub unsafe fn call( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

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pub unsafe fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

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pub unsafe fn callv( &mut self, method: GodotString, arg_array: VariantArray, ) -> Variant

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pub unsafe fn has_method(&self, method: GodotString) -> bool

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pub unsafe fn get_signal_list(&self) -> VariantArray

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pub unsafe fn get_signal_connection_list( &self, signal: GodotString, ) -> VariantArray

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pub unsafe fn get_incoming_connections(&self) -> VariantArray

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pub unsafe fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> Result<(), GodotError>

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pub unsafe fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

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pub unsafe fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

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pub unsafe fn set_block_signals(&mut self, enable: bool)

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pub unsafe fn is_blocking_signals(&self) -> bool

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pub unsafe fn property_list_changed_notify(&mut self)

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pub unsafe fn set_message_translation(&mut self, enable: bool)

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pub unsafe fn can_translate_messages(&self) -> bool

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pub unsafe fn tr(&self, message: GodotString) -> GodotString

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pub unsafe fn is_queued_for_deletion(&self) -> bool

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pub unsafe fn cast<T>(&self) -> Option<T>
where T: GodotObject,

Generic dynamic cast.

Trait Implementations§

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impl Clone for Object

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fn clone(&self) -> Object

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Object

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Free for Object

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unsafe fn godot_free(self)

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impl GodotObject for Object

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fn class_name() -> &'static str

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impl ToVariant for Object

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impl Copy for Object

Auto Trait Implementations§

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impl Freeze for Object

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impl RefUnwindSafe for Object

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impl !Send for Object

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impl !Sync for Object

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impl Unpin for Object

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impl UnwindSafe for Object

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.