Struct TreeItem

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pub struct TreeItem { /* private fields */ }
Expand description

core class TreeItem inherits Object (unsafe).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Feature flag

This type is behind the gdnative crate’s common feature flag.

§Class hierarchy

TreeItem inherits methods from:

Implementations§

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impl TreeItem

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pub unsafe fn set_cell_mode(&mut self, column: i64, mode: i64)

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pub unsafe fn get_cell_mode(&self, column: i64) -> TreeItemTreeCellMode

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pub unsafe fn set_checked(&mut self, column: i64, checked: bool)

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pub unsafe fn is_checked(&self, column: i64) -> bool

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pub unsafe fn set_text(&mut self, column: i64, text: GodotString)

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pub unsafe fn get_text(&self, column: i64) -> GodotString

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pub unsafe fn set_icon(&mut self, column: i64, texture: Option<Texture>)

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pub unsafe fn get_icon(&self, column: i64) -> Option<Texture>

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pub unsafe fn set_icon_region(&mut self, column: i64, region: Rect2)

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pub unsafe fn get_icon_region(&self, column: i64) -> Rect2

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pub unsafe fn set_icon_max_width(&mut self, column: i64, width: i64)

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pub unsafe fn get_icon_max_width(&self, column: i64) -> i64

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pub unsafe fn set_range(&mut self, column: i64, value: f64)

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pub unsafe fn get_range(&self, column: i64) -> f64

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pub unsafe fn set_range_config( &mut self, column: i64, min: f64, max: f64, step: f64, expr: bool, )

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pub unsafe fn get_range_config(&mut self, column: i64) -> Dictionary

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pub unsafe fn set_metadata(&mut self, column: i64, meta: Variant)

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pub unsafe fn get_metadata(&self, column: i64) -> Variant

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pub unsafe fn set_custom_draw( &mut self, column: i64, object: Option<Object>, callback: GodotString, )

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pub unsafe fn set_collapsed(&mut self, enable: bool)

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pub unsafe fn is_collapsed(&mut self) -> bool

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pub unsafe fn set_custom_minimum_height(&mut self, height: i64)

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pub unsafe fn get_custom_minimum_height(&self) -> i64

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pub unsafe fn get_next(&mut self) -> Option<TreeItem>

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pub unsafe fn get_prev(&mut self) -> Option<TreeItem>

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pub unsafe fn get_parent(&mut self) -> Option<TreeItem>

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pub unsafe fn get_children(&mut self) -> Option<TreeItem>

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pub unsafe fn get_next_visible(&mut self) -> Option<TreeItem>

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pub unsafe fn get_prev_visible(&mut self) -> Option<TreeItem>

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pub unsafe fn remove_child(&mut self, child: Option<Object>)

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pub unsafe fn set_selectable(&mut self, column: i64, selectable: bool)

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pub unsafe fn is_selectable(&self, column: i64) -> bool

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pub unsafe fn is_selected(&mut self, column: i64) -> bool

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pub unsafe fn select(&mut self, column: i64)

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pub unsafe fn deselect(&mut self, column: i64)

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pub unsafe fn set_editable(&mut self, column: i64, enabled: bool)

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pub unsafe fn is_editable(&mut self, column: i64) -> bool

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pub unsafe fn set_custom_color(&mut self, column: i64, color: Color)

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pub unsafe fn clear_custom_color(&mut self, column: i64)

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pub unsafe fn set_custom_bg_color( &mut self, column: i64, color: Color, just_outline: bool, )

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pub unsafe fn clear_custom_bg_color(&mut self, column: i64)

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pub unsafe fn get_custom_bg_color(&self, column: i64) -> Color

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pub unsafe fn set_custom_as_button(&mut self, column: i64, enable: bool)

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pub unsafe fn is_custom_set_as_button(&self, column: i64) -> bool

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pub unsafe fn add_button( &mut self, column: i64, button: Option<Texture>, button_idx: i64, disabled: bool, tooltip: GodotString, )

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pub unsafe fn get_button_count(&self, column: i64) -> i64

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pub unsafe fn get_button(&self, column: i64, button_idx: i64) -> Option<Texture>

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pub unsafe fn set_button( &mut self, column: i64, button_idx: i64, button: Option<Texture>, )

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pub unsafe fn erase_button(&mut self, column: i64, button_idx: i64)

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pub unsafe fn is_button_disabled(&self, column: i64, button_idx: i64) -> bool

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pub unsafe fn set_expand_right(&mut self, column: i64, enable: bool)

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pub unsafe fn get_expand_right(&self, column: i64) -> bool

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pub unsafe fn set_tooltip(&mut self, column: i64, tooltip: GodotString)

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pub unsafe fn get_tooltip(&self, column: i64) -> GodotString

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pub unsafe fn set_text_align(&mut self, column: i64, text_align: i64)

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pub unsafe fn get_text_align(&self, column: i64) -> TreeItemTextAlign

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pub unsafe fn move_to_top(&mut self)

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pub unsafe fn move_to_bottom(&mut self)

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pub unsafe fn set_disable_folding(&mut self, disable: bool)

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pub unsafe fn is_folding_disabled(&self) -> bool

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pub unsafe fn _notification(&mut self, what: i64)

Inherited from Object.

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pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

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pub unsafe fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

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pub unsafe fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

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pub unsafe fn _init(&mut self)

Inherited from Object.

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pub unsafe fn get_class(&self) -> GodotString

Inherited from Object.

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pub unsafe fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

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pub unsafe fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

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pub unsafe fn get(&self, property: GodotString) -> Variant

Inherited from Object.

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pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

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pub unsafe fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

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pub unsafe fn get_property_list(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn get_method_list(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

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pub unsafe fn get_instance_id(&self) -> i64

Inherited from Object.

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pub unsafe fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

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pub unsafe fn get_script(&self) -> Option<Reference>

Inherited from Object.

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pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

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pub unsafe fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

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pub unsafe fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

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pub unsafe fn get_meta_list(&self) -> StringArray

Inherited from Object.

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pub unsafe fn add_user_signal( &mut self, signal: GodotString, arguments: VariantArray, )

Inherited from Object.

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pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

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pub unsafe fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub unsafe fn call( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub unsafe fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

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pub unsafe fn callv( &mut self, method: GodotString, arg_array: VariantArray, ) -> Variant

Inherited from Object.

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pub unsafe fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

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pub unsafe fn get_signal_list(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn get_signal_connection_list( &self, signal: GodotString, ) -> VariantArray

Inherited from Object.

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pub unsafe fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

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pub unsafe fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

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pub unsafe fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

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pub unsafe fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

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pub unsafe fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

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pub unsafe fn is_blocking_signals(&self) -> bool

Inherited from Object.

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pub unsafe fn property_list_changed_notify(&mut self)

Inherited from Object.

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pub unsafe fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

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pub unsafe fn can_translate_messages(&self) -> bool

Inherited from Object.

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pub unsafe fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

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pub unsafe fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

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pub unsafe fn to_object(&self) -> Object

Up-cast.

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pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

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impl Clone for TreeItem

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fn clone(&self) -> TreeItem

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TreeItem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl GodotObject for TreeItem

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fn class_name() -> &'static str

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impl ToVariant for TreeItem

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fn to_variant(&self) -> Variant

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fn from_variant(variant: &Variant) -> Option<Self>

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impl Copy for TreeItem

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.