[][src]Struct gdnative_common::Curve

pub struct Curve { /* fields omitted */ }

core class Curve inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's common feature flag.

Class hierarchy

Curve inherits methods from:

Methods

impl Curve[src]

pub fn new() -> Self[src]

pub fn new_ref(&self) -> Self[src]

Creates a new reference to the same reference-counted object.

pub fn add_point(
    &mut self,
    position: Vector2,
    left_tangent: f64,
    right_tangent: f64,
    left_mode: i64,
    right_mode: i64
) -> i64
[src]

pub fn remove_point(&mut self, index: i64)[src]

pub fn clear_points(&mut self)[src]

pub fn get_point_position(&self, index: i64) -> Vector2[src]

pub fn set_point_value(&mut self, index: i64, y: f64)[src]

pub fn set_point_offset(&mut self, index: i64, offset: f64) -> i64[src]

pub fn interpolate(&self, offset: f64) -> f64[src]

pub fn interpolate_baked(&mut self, offset: f64) -> f64[src]

pub fn get_point_left_tangent(&self, index: i64) -> f64[src]

pub fn get_point_right_tangent(&self, index: i64) -> f64[src]

pub fn get_point_left_mode(&self, index: i64) -> CurveTangentMode[src]

pub fn get_point_right_mode(&self, index: i64) -> CurveTangentMode[src]

pub fn set_point_left_tangent(&mut self, index: i64, tangent: f64)[src]

pub fn set_point_right_tangent(&mut self, index: i64, tangent: f64)[src]

pub fn set_point_left_mode(&mut self, index: i64, mode: i64)[src]

pub fn set_point_right_mode(&mut self, index: i64, mode: i64)[src]

pub fn get_min_value(&self) -> f64[src]

pub fn set_min_value(&mut self, min: f64)[src]

pub fn get_max_value(&self) -> f64[src]

pub fn set_max_value(&mut self, max: f64)[src]

pub fn clean_dupes(&mut self)[src]

pub fn bake(&mut self)[src]

pub fn get_bake_resolution(&self) -> i64[src]

pub fn set_bake_resolution(&mut self, resolution: i64)[src]

pub fn _get_data(&self) -> VariantArray[src]

pub fn _set_data(&mut self, data: VariantArray)[src]

pub fn _setup_local_to_scene(&mut self)[src]

Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)[src]

Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)[src]

Inherited from Resource.

pub fn get_path(&self) -> GodotString[src]

Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)[src]

Inherited from Resource.

pub fn get_name(&self) -> GodotString[src]

Inherited from Resource.

pub fn get_rid(&self) -> Rid[src]

Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)[src]

Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool[src]

Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>[src]

Inherited from Resource.

pub fn setup_local_to_scene(&mut self)[src]

Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

Inherited from Resource.

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn _notification(&mut self, what: i64)[src]

Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray[src]

Inherited from Object.

pub fn _init(&mut self)[src]

Inherited from Object.

pub fn get_class(&self) -> GodotString[src]

Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool[src]

Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant[src]

Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant[src]

Inherited from Object.

pub fn get_property_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_method_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)[src]

Inherited from Object.

pub fn get_instance_id(&self) -> i64[src]

Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)[src]

Inherited from Object.

pub fn get_script(&self) -> Option<Reference>[src]

Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]

Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant[src]

Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool[src]

Inherited from Object.

pub fn get_meta_list(&self) -> StringArray[src]

Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]

Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool[src]

Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]

Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]

Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool[src]

Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray[src]

Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]

Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray[src]

Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> GodotResult
[src]

Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)[src]

Inherited from Object.

pub fn is_blocking_signals(&self) -> bool[src]

Inherited from Object.

pub fn property_list_changed_notify(&mut self)[src]

Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)[src]

Inherited from Object.

pub fn can_translate_messages(&self) -> bool[src]

Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString[src]

Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool[src]

Inherited from Object.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T: GodotObject>(&self) -> Option<T>[src]

Generic dynamic cast.

Trait Implementations

impl Debug for Curve[src]

impl Drop for Curve[src]

impl GodotObject for Curve[src]

impl ToVariant for Curve[src]

Auto Trait Implementations

impl RefUnwindSafe for Curve

impl !Send for Curve

impl !Sync for Curve

impl Unpin for Curve

impl UnwindSafe for Curve

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.