Struct SceneTreeTimer

Source
pub struct SceneTreeTimer { /* private fields */ }
Expand description

core class SceneTreeTimer inherits Reference (reference counted).

§Official documentation

See the documentation of this class in the Godot engine’s official documentation.

§Memory management

The lifetime of this object is automatically managed through reference counting.

§Feature flag

This type is behind the gdnative crate’s common feature flag.

§Class hierarchy

SceneTreeTimer inherits methods from:

Implementations§

Source§

impl SceneTreeTimer

Source

pub fn set_time_left(&mut self, time: f64)

Source

pub fn get_time_left(&self) -> f64

Source

pub fn init_ref(&mut self) -> bool

Inherited from Reference.

Source

pub fn _notification(&mut self, what: i64)

Inherited from Object.

Source

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool

Inherited from Object.

Source

pub fn _get(&mut self, property: GodotString) -> Variant

Inherited from Object.

Source

pub fn _get_property_list(&mut self) -> VariantArray

Inherited from Object.

Source

pub fn _init(&mut self)

Inherited from Object.

Source

pub fn get_class(&self) -> GodotString

Inherited from Object.

Source

pub fn is_class(&self, _type: GodotString) -> bool

Inherited from Object.

Source

pub fn set(&mut self, property: GodotString, value: Variant)

Inherited from Object.

Source

pub fn get(&self, property: GodotString) -> Variant

Inherited from Object.

Source

pub fn set_indexed(&mut self, property: NodePath, value: Variant)

Inherited from Object.

Source

pub fn get_indexed(&self, property: NodePath) -> Variant

Inherited from Object.

Source

pub fn get_property_list(&self) -> VariantArray

Inherited from Object.

Source

pub fn get_method_list(&self) -> VariantArray

Inherited from Object.

Source

pub fn notification(&mut self, what: i64, reversed: bool)

Inherited from Object.

Source

pub fn get_instance_id(&self) -> i64

Inherited from Object.

Source

pub fn set_script(&mut self, script: Option<Reference>)

Inherited from Object.

Source

pub fn get_script(&self) -> Option<Reference>

Inherited from Object.

Source

pub fn set_meta(&mut self, name: GodotString, value: Variant)

Inherited from Object.

Source

pub fn get_meta(&self, name: GodotString) -> Variant

Inherited from Object.

Source

pub fn has_meta(&self, name: GodotString) -> bool

Inherited from Object.

Source

pub fn get_meta_list(&self) -> StringArray

Inherited from Object.

Source

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)

Inherited from Object.

Source

pub fn has_user_signal(&self, signal: GodotString) -> bool

Inherited from Object.

Source

pub fn emit_signal( &mut self, signal: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

Source

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant

Inherited from Object.

Source

pub fn call_deferred( &mut self, method: GodotString, varargs: &[Variant], ) -> Variant

Inherited from Object.

Source

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant

Inherited from Object.

Source

pub fn has_method(&self, method: GodotString) -> bool

Inherited from Object.

Source

pub fn get_signal_list(&self) -> VariantArray

Inherited from Object.

Source

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray

Inherited from Object.

Source

pub fn get_incoming_connections(&self) -> VariantArray

Inherited from Object.

Source

pub fn connect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, binds: VariantArray, flags: i64, ) -> GodotResult

Inherited from Object.

Source

pub fn disconnect( &mut self, signal: GodotString, target: Option<Object>, method: GodotString, )

Inherited from Object.

Source

pub fn is_connected( &self, signal: GodotString, target: Option<Object>, method: GodotString, ) -> bool

Inherited from Object.

Source

pub fn set_block_signals(&mut self, enable: bool)

Inherited from Object.

Source

pub fn is_blocking_signals(&self) -> bool

Inherited from Object.

Source

pub fn property_list_changed_notify(&mut self)

Inherited from Object.

Source

pub fn set_message_translation(&mut self, enable: bool)

Inherited from Object.

Source

pub fn can_translate_messages(&self) -> bool

Inherited from Object.

Source

pub fn tr(&self, message: GodotString) -> GodotString

Inherited from Object.

Source

pub fn is_queued_for_deletion(&self) -> bool

Inherited from Object.

Source

pub fn to_reference(&self) -> Reference

Up-cast.

Source

pub fn to_object(&self) -> Object

Up-cast.

Source

pub fn cast<T: GodotObject>(&self) -> Option<T>

Generic dynamic cast.

Trait Implementations§

Source§

impl Debug for SceneTreeTimer

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl GodotObject for SceneTreeTimer

Source§

fn class_name() -> &'static str

Source§

impl ToVariant for SceneTreeTimer

Source§

fn to_variant(&self) -> Variant

Source§

fn from_variant(variant: &Variant) -> Option<Self>

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.