pub type Quat = TypedRotation3D<f32, UnknownUnit, UnknownUnit>;
Aliased Type§
#[repr(C)]pub struct Quat {
pub i: f32,
pub j: f32,
pub k: f32,
pub r: f32,
}
Fields§
§i: f32
Component multiplied by the imaginary number i
.
j: f32
Component multiplied by the imaginary number j
.
k: f32
Component multiplied by the imaginary number k
.
r: f32
The real part.