chipmunk-rs 0.1.1

Rust bindings to the Chipmunk2D physics engine.
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  <div class="summary">
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structcp_contact_point_set-members.html">List of all members</a>  </div>
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<div class="title">cpContactPointSet Struct Reference<div class="ingroups"><a class="el" href="group__cp_arbiter.html">cpArbiter</a></div></div>  </div>
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<p>A struct that wraps up the important collision data for an arbiter.  
 <a href="structcp_contact_point_set.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="cp_arbiter_8h_source.html">cpArbiter.h</a>&gt;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a06dadd34b06a8c7f00def95ca6a1ff88"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a06dadd34b06a8c7f00def95ca6a1ff88"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcp_contact_point_set.html#a06dadd34b06a8c7f00def95ca6a1ff88">count</a></td></tr>
<tr class="memdesc:a06dadd34b06a8c7f00def95ca6a1ff88"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of contact points in the set. <br/></td></tr>
<tr class="separator:a06dadd34b06a8c7f00def95ca6a1ff88"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2fab2c7e343e14833185b2c97e9fd5b8"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2fab2c7e343e14833185b2c97e9fd5b8"></a>
<a class="el" href="structcp_vect.html">cpVect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcp_contact_point_set.html#a2fab2c7e343e14833185b2c97e9fd5b8">normal</a></td></tr>
<tr class="memdesc:a2fab2c7e343e14833185b2c97e9fd5b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">The normal of the collision. <br/></td></tr>
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<tr class="memitem:a9d7ac05d747afa63699e89ea6dba62c2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9d7ac05d747afa63699e89ea6dba62c2"></a>
<a class="el" href="structcp_vect.html">cpVect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcp_contact_point_set.html#a9d7ac05d747afa63699e89ea6dba62c2">pointA</a></td></tr>
<tr class="memdesc:a9d7ac05d747afa63699e89ea6dba62c2"><td class="mdescLeft">&#160;</td><td class="mdescRight">The position of the contact on the surface of each shape. <br/></td></tr>
<tr class="separator:a9d7ac05d747afa63699e89ea6dba62c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad8581bff488e9f44ef899f75e044bc6c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcp_contact_point_set.html#ad8581bff488e9f44ef899f75e044bc6c">distance</a></td></tr>
<tr class="memdesc:ad8581bff488e9f44ef899f75e044bc6c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Penetration distance of the two shapes.  <a href="#ad8581bff488e9f44ef899f75e044bc6c">More...</a><br/></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A struct that wraps up the important collision data for an arbiter. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname"><a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a> cpContactPointSet::distance</td>
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<p>Penetration distance of the two shapes. </p>
<p>Overlapping means it will be negative. This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by <a class="el" href="group__cp_arbiter.html#ga2a68f589f58dbae29de18cebee3de02d" title="Replace the contact point set for an arbiter.">cpArbiterSetContactPointSet()</a>. </p>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="cp_arbiter_8h_source.html">cpArbiter.h</a></li>
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