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<div id="projectname">Chipmunk2D Pro API Reference
 <span id="projectnumber">7.0.1</span>
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<li class="navelem"><a class="el" href="dir_22a46d29af69093f2d0803021fb58356.html">objectivec</a></li><li class="navelem"><a class="el" href="dir_819bd5b99f3f173b7da9b5c849f8d4d7.html">include</a></li><li class="navelem"><a class="el" href="dir_adcc8cc408ab7684a7e8aba4a2be395a.html">ObjectiveChipmunk</a></li> </ul>
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<div class="title">ChipmunkConstraint.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * of this software and associated documentation files (the "Software"), to deal</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * in the Software without restriction, including without limitation the rights</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * copies of the Software, and to permit persons to whom the Software is</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * furnished to do so, subject to the following conditions:</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * The above copyright notice and this permission notice shall be included in</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * all copies or substantial portions of the Software.</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * SOFTWARE.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a name="l00033"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html"> 33</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a> : NSObject <<a class="code" href="protocol_chipmunk_base_object-p.html" title="This protocol is implemented by objects that know how to add themselves to a space.">ChipmunkBaseObject</a>> {</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">@private</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keywordtype">id</span> _userData;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> }</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a name="l00039"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#a78ffbfb6a51f7742b9c084abca8778f0"> 39</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="structcp_constraint.html">cpConstraint</a> *constraint;</div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a name="l00042"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#aae60654a9744d40d272c77d41a781203"> 42</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *bodyA;</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a name="l00045"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#ab3b008f612c712a3dce2e48c1a32f0c5"> 45</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *bodyB;</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> +(<a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a> *)constraintFromCPConstraint:(<a class="code" href="structcp_constraint.html">cpConstraint</a> *)constraint;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a name="l00056"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#ad6294d2fd2c320f9a1912c48464860f0"> 56</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> maxForce;</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#a3c27862ffe47ca91d97ef6ff641bb468"> 62</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> errorBias;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div>
<div class="line"><a name="l00068"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#a45acd3f4ab2c7633167a55280ab60042"> 68</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> maxBias;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div>
<div class="line"><a name="l00075"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#a9455052cadfbcb61418bb80cbde6bbd4"> 75</a></span> <span class="keyword">@property</span>(nonatomic, assign) BOOL collideBodies;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a name="l00078"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#acfae278103bd74cc1a6ad6a2aad4f1fa"> 78</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> impulse;</div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#ad59e9aa717a228e311deab4852d03dd8"> 81</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> *space;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div>
<div class="line"><a name="l00087"></a><span class="lineno"><a class="code" href="interface_chipmunk_constraint.html#a514c0e0f65e2a6ad70882b45a1ba0b02"> 87</a></span> <span class="keyword">@property</span>(nonatomic, assign) <span class="keywordtype">id</span> userData;</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> -(void)preSolve:(<a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> *)space;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> -(void)postSolve:(<a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> *)space;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a name="l00103"></a><span class="lineno"><a class="code" href="interface_chipmunk_pin_joint.html"> 103</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_pin_joint.html" title="Pin joints hold a set distance between points on two bodies.">ChipmunkPinJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> + (<a class="code" href="interface_chipmunk_pin_joint.html" title="Pin joints hold a set distance between points on two bodies.">ChipmunkPinJoint</a> *)pinJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB;</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB;</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> </div>
<div class="line"><a name="l00118"></a><span class="lineno"><a class="code" href="interface_chipmunk_pin_joint.html#a992e9f2d0a067f67f8da4eedc2f50caf"> 118</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorA;</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div>
<div class="line"><a name="l00121"></a><span class="lineno"><a class="code" href="interface_chipmunk_pin_joint.html#a1541bebb7958d20d45da63521dc549f1"> 121</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorB;</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div>
<div class="line"><a name="l00124"></a><span class="lineno"><a class="code" href="interface_chipmunk_pin_joint.html#a12da676f585eaaf52f587a535d548e0b"> 124</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_pin_joint.html#a12da676f585eaaf52f587a535d548e0b" title="The distance between the two anchor points that the joint keeps.">dist</a>;</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span> </div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span> </div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div>
<div class="line"><a name="l00133"></a><span class="lineno"><a class="code" href="interface_chipmunk_slide_joint.html"> 133</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_slide_joint.html" title="Slide joints hold the distance between points on two bodies between a minimum and a maximum...">ChipmunkSlideJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span> + (<a class="code" href="interface_chipmunk_slide_joint.html" title="Slide joints hold the distance between points on two bodies between a minimum and a maximum...">ChipmunkSlideJoint</a> *)slideJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB min:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)min max:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)max;</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span> </div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB min:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)min max:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)max;</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div>
<div class="line"><a name="l00146"></a><span class="lineno"><a class="code" href="interface_chipmunk_slide_joint.html#aeb7fd8bf932ec6909c62d09a22f2fc2b"> 146</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorA;</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span> </div>
<div class="line"><a name="l00149"></a><span class="lineno"><a class="code" href="interface_chipmunk_slide_joint.html#ab91efa867ab5045f81dc1c4e833a04ef"> 149</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorB;</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a name="l00152"></a><span class="lineno"><a class="code" href="interface_chipmunk_slide_joint.html#a5dbe8c9cfde7d915d024a19545fe34e3"> 152</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_slide_joint.html#a5dbe8c9cfde7d915d024a19545fe34e3" title="The minimum allowed distance between anchor points.">min</a>;</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div>
<div class="line"><a name="l00155"></a><span class="lineno"><a class="code" href="interface_chipmunk_slide_joint.html#a00ee8293ab04704b353ceaa3e2867880"> 155</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_slide_joint.html#a00ee8293ab04704b353ceaa3e2867880" title="The maximum allowed distance between anchor points.">max</a>;</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span> </div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div>
<div class="line"><a name="l00159"></a><span class="lineno"> 159</span> </div>
<div class="line"><a name="l00163"></a><span class="lineno"><a class="code" href="interface_chipmunk_pivot_joint.html"> 163</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_pivot_joint.html" title="Pivot joints hold two points on two bodies together allowing them to rotate freely around the pivot...">ChipmunkPivotJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span> + (<a class="code" href="interface_chipmunk_pivot_joint.html" title="Pivot joints hold two points on two bodies together allowing them to rotate freely around the pivot...">ChipmunkPivotJoint</a> *)pivotJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB;</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span> + (<a class="code" href="interface_chipmunk_pivot_joint.html" title="Pivot joints hold two points on two bodies together allowing them to rotate freely around the pivot...">ChipmunkPivotJoint</a> *)pivotJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b pivot:(<a class="code" href="structcp_vect.html">cpVect</a>)pivot;</div>
<div class="line"><a name="l00175"></a><span class="lineno"> 175</span> </div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB;</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span> </div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b pivot:(<a class="code" href="structcp_vect.html">cpVect</a>)pivot;</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> </div>
<div class="line"><a name="l00188"></a><span class="lineno"><a class="code" href="interface_chipmunk_pivot_joint.html#a24eb52b5c87dcc0e91329de8b720cd96"> 188</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorA;</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span> </div>
<div class="line"><a name="l00191"></a><span class="lineno"><a class="code" href="interface_chipmunk_pivot_joint.html#a1c6a90d41413c828f8ea12cbf2bf45da"> 191</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorB;</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span> </div>
<div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span> </div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span> </div>
<div class="line"><a name="l00199"></a><span class="lineno"><a class="code" href="interface_chipmunk_groove_joint.html"> 199</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_groove_joint.html" title="Groove joints hold a pivot point on one body to line along a line segment on another like a pin in a ...">ChipmunkGrooveJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span> </div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span> + (<a class="code" href="interface_chipmunk_groove_joint.html" title="Groove joints hold a pivot point on one body to line along a line segment on another like a pin in a ...">ChipmunkGrooveJoint</a> *)grooveJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b grooveA:(<a class="code" href="structcp_vect.html">cpVect</a>)grooveA grooveB:(<a class="code" href="structcp_vect.html">cpVect</a>)grooveB anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB;</div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b grooveA:(<a class="code" href="structcp_vect.html">cpVect</a>)grooveA grooveB:(<a class="code" href="structcp_vect.html">cpVect</a>)grooveB anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB;</div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div>
<div class="line"><a name="l00220"></a><span class="lineno"><a class="code" href="interface_chipmunk_groove_joint.html#a7869fc9320adf20e1e20cd4595325350"> 220</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> grooveA;</div>
<div class="line"><a name="l00222"></a><span class="lineno"><a class="code" href="interface_chipmunk_groove_joint.html#af7337eb35945f665df42d0d9b6ccb46c"> 222</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> grooveB;</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span> </div>
<div class="line"><a name="l00225"></a><span class="lineno"><a class="code" href="interface_chipmunk_groove_joint.html#accc1aecb4bdbad73e0f406f92532e844"> 225</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorB;</div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span> </div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span> </div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span> </div>
<div class="line"><a name="l00234"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_spring.html"> 234</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_damped_spring.html" title="A spring with a damper.">ChipmunkDampedSpring</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span> </div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span> + (<a class="code" href="interface_chipmunk_damped_spring.html" title="A spring with a damper.">ChipmunkDampedSpring</a> *)dampedSpringWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB restLength:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)restLength stiffness:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)stiffness damping:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)damping;</div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span> </div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b anchorA:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorA anchorB:(<a class="code" href="structcp_vect.html">cpVect</a>)anchorB restLength:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)restLength stiffness:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)stiffness damping:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)damping;</div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div>
<div class="line"><a name="l00253"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_spring.html#af2154b2a7733e91c27c74722f041ba5b"> 253</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorA;</div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span> </div>
<div class="line"><a name="l00256"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_spring.html#a915d680409709820e0e78c578208f27d"> 256</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> anchorB;</div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span> </div>
<div class="line"><a name="l00259"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_spring.html#acce01306c3a6fe9e258cfadbd0dd1489"> 259</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_damped_spring.html#acce01306c3a6fe9e258cfadbd0dd1489" title="The length the spring wants to contract or expand to.">restLength</a>;</div>
<div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div>
<div class="line"><a name="l00262"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_spring.html#a28ee030525451bee94f7b4821b6d42f7"> 262</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_damped_spring.html#a28ee030525451bee94f7b4821b6d42f7" title="The young's modulus of the spring.">stiffness</a>;</div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span> </div>
<div class="line"><a name="l00265"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_spring.html#afbcee45c331526252691f141c1d0b1d9"> 265</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_damped_spring.html#afbcee45c331526252691f141c1d0b1d9" title="The amount of viscous damping to apply.">damping</a>;</div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div>
<div class="line"><a name="l00267"></a><span class="lineno"> 267</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div>
<div class="line"><a name="l00273"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_rotary_spring.html"> 273</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_damped_rotary_spring.html" title="Like a ChipmunkDampedSpring, but operates in a rotational fashion.">ChipmunkDampedRotarySpring</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span> </div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span> + (<a class="code" href="interface_chipmunk_damped_rotary_spring.html" title="Like a ChipmunkDampedSpring, but operates in a rotational fashion.">ChipmunkDampedRotarySpring</a> *)dampedRotarySpringWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b restAngle:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)restAngle stiffness:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)stiffness damping:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)damping;</div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b restAngle:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)restAngle stiffness:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)stiffness damping:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)damping;</div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span> </div>
<div class="line"><a name="l00293"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_rotary_spring.html#a3608a0ccd91a49e92a1ffcb0864f8b2f"> 293</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_damped_rotary_spring.html#a3608a0ccd91a49e92a1ffcb0864f8b2f" title="The angular offset the spring attempts to keep between the two bodies.">restAngle</a>;</div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span> </div>
<div class="line"><a name="l00296"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_rotary_spring.html#aeda120b96272f258a57aa11deb79ffe7"> 296</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_damped_rotary_spring.html#aeda120b96272f258a57aa11deb79ffe7" title="The young's modulus of the spring.">stiffness</a>;</div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span> </div>
<div class="line"><a name="l00299"></a><span class="lineno"><a class="code" href="interface_chipmunk_damped_rotary_spring.html#a315b91712858d5d252722d65b64be23e"> 299</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_damped_rotary_spring.html#a315b91712858d5d252722d65b64be23e" title="The amount of viscous damping to apply.">damping</a>;</div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span> </div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span> </div>
<div class="line"><a name="l00308"></a><span class="lineno"><a class="code" href="interface_chipmunk_rotary_limit_joint.html"> 308</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_rotary_limit_joint.html" title="Constrains the angle between two bodies.">ChipmunkRotaryLimitJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span> </div>
<div class="line"><a name="l00314"></a><span class="lineno"> 314</span> + (<a class="code" href="interface_chipmunk_rotary_limit_joint.html" title="Constrains the angle between two bodies.">ChipmunkRotaryLimitJoint</a> *)rotaryLimitJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b min:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)min max:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)max;</div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span> </div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b min:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)min max:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)max;</div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span> </div>
<div class="line"><a name="l00323"></a><span class="lineno"><a class="code" href="interface_chipmunk_rotary_limit_joint.html#a425e4cfe50abc6868c6019be89807fc1"> 323</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_rotary_limit_joint.html#a425e4cfe50abc6868c6019be89807fc1" title="The minimum angular delta of the joint in radians.">min</a>;</div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span> </div>
<div class="line"><a name="l00326"></a><span class="lineno"><a class="code" href="interface_chipmunk_rotary_limit_joint.html#a1487044d1964a8f61f4b71e9d5efd5bb"> 326</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_rotary_limit_joint.html#a1487044d1964a8f61f4b71e9d5efd5bb" title="The maximum angular delta of the joint in radians.">max</a>;</div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span> </div>
<div class="line"><a name="l00335"></a><span class="lineno"><a class="code" href="interface_chipmunk_simple_motor.html"> 335</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_simple_motor.html" title="Simple motors make two objects spin relative to each other.">ChipmunkSimpleMotor</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span> </div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span> + (<a class="code" href="interface_chipmunk_simple_motor.html" title="Simple motors make two objects spin relative to each other.">ChipmunkSimpleMotor</a> *)simpleMotorWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b rate:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)rate;</div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span> </div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b rate:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)rate;</div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div>
<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="interface_chipmunk_simple_motor.html#abb870615c47a214f4f49e6d34254df28"> 344</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_simple_motor.html#abb870615c47a214f4f49e6d34254df28" title="The relative rotation speed of the two bodies in radians per second.">rate</a>;</div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span> </div>
<div class="line"><a name="l00346"></a><span class="lineno"> 346</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00347"></a><span class="lineno"> 347</span> </div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span> </div>
<div class="line"><a name="l00354"></a><span class="lineno"><a class="code" href="interface_chipmunk_gear_joint.html"> 354</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_gear_joint.html" title="Gear joints constrain the rotational speed of one body to another.">ChipmunkGearJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span> </div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span> + (<a class="code" href="interface_chipmunk_gear_joint.html" title="Gear joints constrain the rotational speed of one body to another.">ChipmunkGearJoint</a> *)gearJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b phase:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)phase ratio:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)ratio;</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div>
<div class="line"><a name="l00368"></a><span class="lineno"> 368</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b phase:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)phase ratio:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)ratio;</div>
<div class="line"><a name="l00369"></a><span class="lineno"> 369</span> </div>
<div class="line"><a name="l00371"></a><span class="lineno"><a class="code" href="interface_chipmunk_gear_joint.html#ad7f4d8c51d82a8e746d3358bd1a31c99"> 371</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_gear_joint.html#ad7f4d8c51d82a8e746d3358bd1a31c99" title="The angular offset in radians.">phase</a>;</div>
<div class="line"><a name="l00373"></a><span class="lineno"><a class="code" href="interface_chipmunk_gear_joint.html#aea9abdff95bf74c5bd8d3612472b5385"> 373</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_gear_joint.html#aea9abdff95bf74c5bd8d3612472b5385" title="The ratio of the rotational speeds.">ratio</a>;</div>
<div class="line"><a name="l00374"></a><span class="lineno"> 374</span> </div>
<div class="line"><a name="l00375"></a><span class="lineno"> 375</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00376"></a><span class="lineno"> 376</span> </div>
<div class="line"><a name="l00380"></a><span class="lineno"><a class="code" href="interface_chipmunk_ratchet_joint.html"> 380</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_ratchet_joint.html" title="Ratchet joints create rotary ratches similar to a socket wrench.">ChipmunkRatchetJoint</a> : <a class="code" href="interface_chipmunk_constraint.html" title="Constraints connect two ChipmunkBody objects together.">ChipmunkConstraint</a></div>
<div class="line"><a name="l00381"></a><span class="lineno"> 381</span> </div>
<div class="line"><a name="l00387"></a><span class="lineno"> 387</span> + (<a class="code" href="interface_chipmunk_ratchet_joint.html" title="Ratchet joints create rotary ratches similar to a socket wrench.">ChipmunkRatchetJoint</a> *)ratchetJointWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b phase:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)phase ratchet:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)ratchet;</div>
<div class="line"><a name="l00388"></a><span class="lineno"> 388</span> </div>
<div class="line"><a name="l00394"></a><span class="lineno"> 394</span> - (id)initWithBodyA:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)a bodyB:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)b phase:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)phase ratchet:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)ratchet;</div>
<div class="line"><a name="l00395"></a><span class="lineno"> 395</span> </div>
<div class="line"><a name="l00397"></a><span class="lineno"><a class="code" href="interface_chipmunk_ratchet_joint.html#a423f5b8859a5cb31c2ae973be2b66f6e"> 397</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_ratchet_joint.html#a423f5b8859a5cb31c2ae973be2b66f6e" title="The current ratchet position in radians.">angle</a>;</div>
<div class="line"><a name="l00398"></a><span class="lineno"> 398</span> </div>
<div class="line"><a name="l00400"></a><span class="lineno"><a class="code" href="interface_chipmunk_ratchet_joint.html#a886382c2bc6686836cfab67c173e09f1"> 400</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_ratchet_joint.html#a886382c2bc6686836cfab67c173e09f1" title="The angular offset of the ratchet positions in radians.">phase</a>;</div>
<div class="line"><a name="l00401"></a><span class="lineno"> 401</span> </div>
<div class="line"><a name="l00403"></a><span class="lineno"><a class="code" href="interface_chipmunk_ratchet_joint.html#a3b44ef314fc0675509b4742a7042fb3f"> 403</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="interface_chipmunk_ratchet_joint.html#a3b44ef314fc0675509b4742a7042fb3f" title="The angle in radians of each ratchet position. Negative values cause the ratchet to operate in the op...">ratchet</a>;</div>
<div class="line"><a name="l00404"></a><span class="lineno"> 404</span> </div>
<div class="line"><a name="l00405"></a><span class="lineno"> 405</span> <span class="keyword">@end</span></div>
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