chipmunk-rs 0.1.1

Rust bindings to the Chipmunk2D physics engine.
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   &#160;<span id="projectnumber">7.0.1</span>
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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_abstract_sampler.html" target="_self">ChipmunkAbstractSampler</a></td><td class="desc">A sampler is an object that provides a basis function to build shapes from</td></tr>
<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_abstract_tile_cache.html" target="_self">ChipmunkAbstractTileCache</a></td><td class="desc">A tile cache enables an efficient means of updating a large deformable terrain</td></tr>
<tr id="row_2_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="protocol_chipmunk_base_object-p.html" target="_self">&lt;ChipmunkBaseObject&gt;</a></td><td class="desc">This protocol is implemented by objects that know how to add themselves to a space</td></tr>
<tr id="row_3_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_basic_tile_cache.html" target="_self">ChipmunkBasicTileCache</a></td><td class="desc">Generic tile cache. Configurable enough to be useful for most uses</td></tr>
<tr id="row_4_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_bitmap_sampler.html" target="_self">ChipmunkBitmapSampler</a></td><td class="desc">Generic sampler used with bitmap data</td></tr>
<tr id="row_5_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_block_sampler.html" target="_self">ChipmunkBlockSampler</a></td><td class="desc"></td></tr>
<tr id="row_6_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_body.html" target="_self">ChipmunkBody</a></td><td class="desc">Rigid bodies are the basic unit of simulation in Chipmunk</td></tr>
<tr id="row_7_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_c_g_context_sampler.html" target="_self">ChipmunkCGContextSampler</a></td><td class="desc">Sampler built on top of a CGBitmapContext to allow deformable geometry</td></tr>
<tr id="row_8_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_circle_shape.html" target="_self">ChipmunkCircleShape</a></td><td class="desc">A perfect circle shape</td></tr>
<tr id="row_9_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_constraint.html" target="_self">ChipmunkConstraint</a></td><td class="desc">Constraints connect two <a class="el" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> objects together</td></tr>
<tr id="row_10_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_damped_rotary_spring.html" target="_self">ChipmunkDampedRotarySpring</a></td><td class="desc">Like a <a class="el" href="interface_chipmunk_damped_spring.html" title="A spring with a damper.">ChipmunkDampedSpring</a>, but operates in a rotational fashion</td></tr>
<tr id="row_11_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_damped_spring.html" target="_self">ChipmunkDampedSpring</a></td><td class="desc">A spring with a damper</td></tr>
<tr id="row_12_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_gear_joint.html" target="_self">ChipmunkGearJoint</a></td><td class="desc">Gear joints constrain the rotational speed of one body to another</td></tr>
<tr id="row_13_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_grab.html" target="_self">ChipmunkGrab</a></td><td class="desc"></td></tr>
<tr id="row_14_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_groove_joint.html" target="_self">ChipmunkGrooveJoint</a></td><td class="desc">Groove joints hold a pivot point on one body to line along a line segment on another like a pin in a groove</td></tr>
<tr id="row_15_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_hasty_space.html" target="_self">ChipmunkHastySpace</a></td><td class="desc"><a class="el" href="interface_chipmunk_hasty_space.html" title="ChipmunkHastySpace is an Objective-Chipmunk wrapper for cpHastySpace.">ChipmunkHastySpace</a> is an Objective-Chipmunk wrapper for cpHastySpace</td></tr>
<tr id="row_16_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_image_sampler.html" target="_self">ChipmunkImageSampler</a></td><td class="desc">A CGBitmapContext sampler initialized with an CGImage</td></tr>
<tr id="row_17_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_multi_grab.html" target="_self">ChipmunkMultiGrab</a></td><td class="desc">Simple class to implement multitouch grabbing of physics objects</td></tr>
<tr id="row_18_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="protocol_chipmunk_object-p.html" target="_self">&lt;ChipmunkObject&gt;</a></td><td class="desc">Allows you to add composite objects to a space in a single method call</td></tr>
<tr id="row_19_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_pin_joint.html" target="_self">ChipmunkPinJoint</a></td><td class="desc">Pin joints hold a set distance between points on two bodies</td></tr>
<tr id="row_20_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_pivot_joint.html" target="_self">ChipmunkPivotJoint</a></td><td class="desc">Pivot joints hold two points on two bodies together allowing them to rotate freely around the pivot</td></tr>
<tr id="row_21_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_point_cloud_sampler.html" target="_self">ChipmunkPointCloudSampler</a></td><td class="desc">A point cloud sampler allows you to perform deformable terrain like with a bitmap backed sampler, but without any bounds</td></tr>
<tr id="row_22_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_point_query_info.html" target="_self">ChipmunkPointQueryInfo</a></td><td class="desc"></td></tr>
<tr id="row_23_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_polyline.html" target="_self">ChipmunkPolyline</a></td><td class="desc">Wrapper for the <a class="el" href="structcp_polyline.html">cpPolyline</a> type</td></tr>
<tr id="row_24_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_polyline_set.html" target="_self">ChipmunkPolylineSet</a></td><td class="desc">Wrapper for the <a class="el" href="structcp_polyline_set.html" title="Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard().">cpPolylineSet</a> type</td></tr>
<tr id="row_25_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_poly_shape.html" target="_self">ChipmunkPolyShape</a></td><td class="desc">A convex polygon shape</td></tr>
<tr id="row_26_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_ratchet_joint.html" target="_self">ChipmunkRatchetJoint</a></td><td class="desc">Ratchet joints create rotary ratches similar to a socket wrench</td></tr>
<tr id="row_27_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_rotary_limit_joint.html" target="_self">ChipmunkRotaryLimitJoint</a></td><td class="desc">Constrains the angle between two bodies</td></tr>
<tr id="row_28_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_segment_query_info.html" target="_self">ChipmunkSegmentQueryInfo</a></td><td class="desc">Holds collision information from segment queries. You should never need to create one</td></tr>
<tr id="row_29_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_segment_shape.html" target="_self">ChipmunkSegmentShape</a></td><td class="desc">A beveled (rounded) segment shape</td></tr>
<tr id="row_30_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_shape.html" target="_self">ChipmunkShape</a></td><td class="desc">Abstract base class for collsion shape types</td></tr>
<tr id="row_31_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_shape_query_info.html" target="_self">ChipmunkShapeQueryInfo</a></td><td class="desc">Holds collision information from segment queries. You should never need to create one</td></tr>
<tr id="row_32_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_simple_motor.html" target="_self">ChipmunkSimpleMotor</a></td><td class="desc">Simple motors make two objects spin relative to each other</td></tr>
<tr id="row_33_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_slide_joint.html" target="_self">ChipmunkSlideJoint</a></td><td class="desc">Slide joints hold the distance between points on two bodies between a minimum and a maximum</td></tr>
<tr id="row_34_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="interface_chipmunk_space.html" target="_self">ChipmunkSpace</a></td><td class="desc">Chipmunk spaces are simulation containers</td></tr>
<tr id="row_35_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_arbiter.html" target="_self">cpArbiter</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_arbiter_thread.html" target="_self">cpArbiterThread</a></td><td class="desc"></td></tr>
<tr id="row_37_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_array.html" target="_self">cpArray</a></td><td class="desc"></td></tr>
<tr id="row_38_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_b_b.html" target="_self">cpBB</a></td><td class="desc">Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)</td></tr>
<tr id="row_39_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_body.html" target="_self">cpBody</a></td><td class="desc"></td></tr>
<tr id="row_40_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_circle_shape.html" target="_self">cpCircleShape</a></td><td class="desc"></td></tr>
<tr id="row_41_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_collision_handler.html" target="_self">cpCollisionHandler</a></td><td class="desc">Struct that holds function callback pointers to configure custom collision handling</td></tr>
<tr id="row_42_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_collision_info.html" target="_self">cpCollisionInfo</a></td><td class="desc"></td></tr>
<tr id="row_43_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_constraint.html" target="_self">cpConstraint</a></td><td class="desc"></td></tr>
<tr id="row_44_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_constraint_class.html" target="_self">cpConstraintClass</a></td><td class="desc"></td></tr>
<tr id="row_45_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_contact.html" target="_self">cpContact</a></td><td class="desc"></td></tr>
<tr id="row_46_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_contact_point_set.html" target="_self">cpContactPointSet</a></td><td class="desc">A struct that wraps up the important collision data for an arbiter</td></tr>
<tr id="row_47_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_damped_rotary_spring.html" target="_self">cpDampedRotarySpring</a></td><td class="desc"></td></tr>
<tr id="row_48_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_damped_spring.html" target="_self">cpDampedSpring</a></td><td class="desc"></td></tr>
<tr id="row_49_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_gear_joint.html" target="_self">cpGearJoint</a></td><td class="desc"></td></tr>
<tr id="row_50_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_groove_joint.html" target="_self">cpGrooveJoint</a></td><td class="desc"></td></tr>
<tr id="row_51_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_mat2x2.html" target="_self">cpMat2x2</a></td><td class="desc"></td></tr>
<tr id="row_52_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_pin_joint.html" target="_self">cpPinJoint</a></td><td class="desc"></td></tr>
<tr id="row_53_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_pivot_joint.html" target="_self">cpPivotJoint</a></td><td class="desc"></td></tr>
<tr id="row_54_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_point_query_info.html" target="_self">cpPointQueryInfo</a></td><td class="desc">Point query info struct</td></tr>
<tr id="row_55_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_polyline.html" target="_self">cpPolyline</a></td><td class="desc"></td></tr>
<tr id="row_56_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_polyline_set.html" target="_self">cpPolylineSet</a></td><td class="desc">Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard()</td></tr>
<tr id="row_57_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_poly_shape.html" target="_self">cpPolyShape</a></td><td class="desc"></td></tr>
<tr id="row_58_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_post_step_callback.html" target="_self">cpPostStepCallback</a></td><td class="desc"></td></tr>
<tr id="row_59_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_ratchet_joint.html" target="_self">cpRatchetJoint</a></td><td class="desc"></td></tr>
<tr id="row_60_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_rotary_limit_joint.html" target="_self">cpRotaryLimitJoint</a></td><td class="desc"></td></tr>
<tr id="row_61_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_segment_query_info.html" target="_self">cpSegmentQueryInfo</a></td><td class="desc">Segment query info struct</td></tr>
<tr id="row_62_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_segment_shape.html" target="_self">cpSegmentShape</a></td><td class="desc"></td></tr>
<tr id="row_63_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_shape.html" target="_self">cpShape</a></td><td class="desc"></td></tr>
<tr id="row_64_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_shape_class.html" target="_self">cpShapeClass</a></td><td class="desc"></td></tr>
<tr id="row_65_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_shape_filter.html" target="_self">cpShapeFilter</a></td><td class="desc">Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks</td></tr>
<tr id="row_66_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_shape_mass_info.html" target="_self">cpShapeMassInfo</a></td><td class="desc"></td></tr>
<tr id="row_67_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_simple_motor.html" target="_self">cpSimpleMotor</a></td><td class="desc"></td></tr>
<tr id="row_68_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_slide_joint.html" target="_self">cpSlideJoint</a></td><td class="desc"></td></tr>
<tr id="row_69_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_space.html" target="_self">cpSpace</a></td><td class="desc"></td></tr>
<tr id="row_70_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_space_debug_color.html" target="_self">cpSpaceDebugColor</a></td><td class="desc">Color type to use with the space debug drawing API</td></tr>
<tr id="row_71_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_space_debug_draw_options.html" target="_self">cpSpaceDebugDrawOptions</a></td><td class="desc">Struct used with <a class="el" href="group__cp_space.html#ga02e8a34681aff3f29bd976e830f3b6da" title="Debug draw the current state of the space using the supplied drawing options.">cpSpaceDebugDraw()</a> containing drawing callbacks and other drawing settings</td></tr>
<tr id="row_72_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_spatial_index_class.html" target="_self">cpSpatialIndexClass</a></td><td class="desc"></td></tr>
<tr id="row_73_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_splitting_plane.html" target="_self">cpSplittingPlane</a></td><td class="desc"></td></tr>
<tr id="row_74_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_transform.html" target="_self">cpTransform</a></td><td class="desc">Column major affine transform</td></tr>
<tr id="row_75_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structcp_vect.html" target="_self">cpVect</a></td><td class="desc"></td></tr>
<tr id="row_76_" class="even"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="category_n_s_array_07_chipmunk_object_08.html" target="_self">NSArray(ChipmunkObject)</a></td><td class="desc">A category to have NSArray implement the <a class="el" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a> protocol</td></tr>
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