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<div id="projectname">Chipmunk2D Pro API Reference
 <span id="projectnumber">7.0.1</span>
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<li class="navelem"><a class="el" href="dir_22a46d29af69093f2d0803021fb58356.html">objectivec</a></li><li class="navelem"><a class="el" href="dir_819bd5b99f3f173b7da9b5c849f8d4d7.html">include</a></li><li class="navelem"><a class="el" href="dir_adcc8cc408ab7684a7e8aba4a2be395a.html">ObjectiveChipmunk</a></li> </ul>
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<div class="title">ChipmunkSpace.h</div> </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * of this software and associated documentation files (the "Software"), to deal</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * in the Software without restriction, including without limitation the rights</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * copies of the Software, and to permit persons to whom the Software is</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * furnished to do so, subject to the following conditions:</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * The above copyright notice and this permission notice shall be included in</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * all copies or substantial portions of the Software.</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * SOFTWARE.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#define CHIPMUNK_SPACE_USE_HASTY_SPACE 1</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html"> 32</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> : NSObject {</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">@protected</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keyword">struct </span><a class="code" href="structcp_space.html">cpSpace</a> *_space;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *_staticBody;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  NSMutableSet *_children;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  NSMutableArray *_handlers;</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  </div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keywordtype">id</span> _userData;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> }</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a14ae29e48719422333bc51ebfc292553"> 47</a></span> <span class="keyword">@property</span>(nonatomic, assign) <span class="keywordtype">int</span> iterations;</div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="line"><a name="l00050"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#afb02e25c8c4f20a9598b2602c0e6f2e6"> 50</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> gravity;</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a591e8e360264f67fc7f6f4494dde10b7"> 57</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> damping;</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a name="l00060"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#ad79276e72714d0e3d8025fb51efca906"> 60</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> idleSpeedThreshold;</div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a name="l00066"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a8137619872454fb466471ac5af743347"> 66</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> sleepTimeThreshold;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a name="l00074"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a6068fdf28eb183b1d45aac4f6c705fff"> 74</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> collisionSlop;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a4328a8f473c7082520259e5ec6c8a100"> 81</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> collisionBias;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> </div>
<div class="line"><a name="l00087"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a2cdefacf8c4c442a8de938f689beae24"> 87</a></span> <span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gaa24652c104082d0725066ea5ac7dc83f" title="Type used for various timestamps in Chipmunk.">cpTimestamp</a> collisionPersistence;</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a name="l00090"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#abea8947ecd2c50ed272d91ae051ceb43"> 90</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="structcp_space.html">cpSpace</a> *space;</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a name="l00096"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a858a6a13360cc3bbbb79339b76af1554"> 96</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *staticBody;</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div>
<div class="line"><a name="l00101"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a4001e81be1b64ee426f08ded1c82da89"> 101</a></span> <span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> currentTimeStep;</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div>
<div class="line"><a name="l00106"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#ac9d4fc919b094440420e12c0de645977"> 106</a></span> <span class="keyword">@property</span>(nonatomic, readonly) BOOL locked;</div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> </div>
<div class="line"><a name="l00112"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#aa2c62f81e33d3a64d6d4a111e2aa2c4c"> 112</a></span> <span class="keyword">@property</span>(nonatomic, assign) <span class="keywordtype">id</span> userData;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> +(<a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> *)spaceFromCPSpace:(<a class="code" href="structcp_space.html">cpSpace</a> *)space;</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> - (void)setDefaultCollisionHandler:(<span class="keywordtype">id</span>)delegate</div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  begin:(<span class="keywordtype">SEL</span>)begin</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  preSolve:(<span class="keywordtype">SEL</span>)preSolve</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  postSolve:(<span class="keywordtype">SEL</span>)postSolve</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  separate:(<span class="keywordtype">SEL</span>)separate;</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span> </div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span> - (void)addCollisionHandler:(<span class="keywordtype">id</span>)delegate</div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  typeA:(<a class="code" href="group__basic_types.html#gae83e2f50965eb441e36ffff1e32e6d02" title="Type used for cpSpace.collision_type.">cpCollisionType</a>)a typeB:(<a class="code" href="group__basic_types.html#gae83e2f50965eb441e36ffff1e32e6d02" title="Type used for cpSpace.collision_type.">cpCollisionType</a>)b</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  begin:(<span class="keywordtype">SEL</span>)begin</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  preSolve:(<span class="keywordtype">SEL</span>)preSolve</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  postSolve:(<span class="keywordtype">SEL</span>)postSolve</div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  separate:(<span class="keywordtype">SEL</span>)separate;</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span> </div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span> -(id)add:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span> -(id)remove:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div>
<div class="line"><a name="l00176"></a><span class="lineno"> 176</span> -(BOOL)contains:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span> - (id)smartAdd:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> </div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span> - (id)smartRemove:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> - (NSArray *)addBounds:(<a class="code" href="structcp_b_b.html" title="Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)">cpBB</a>)bounds thickness:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)radius</div>
<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  elasticity:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)elasticity friction:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)friction</div>
<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  filter:(<a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a>)filter collisionType:(<span class="keywordtype">id</span>)collisionType;</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span> </div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span> </div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span> - (BOOL)addPostStepCallback:(<span class="keywordtype">id</span>)target selector:(<span class="keywordtype">SEL</span>)selector key:(<span class="keywordtype">id</span>)key;</div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div>
<div class="line"><a name="l00214"></a><span class="lineno"><a class="code" href="interface_chipmunk_space.html#a6d373427b2f1cafad437e080a37c2b6c"> 214</a></span> <span class="keyword">typedef</span> void (^ChipmunkPostStepBlock)(void);</div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span> </div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span> - (BOOL)addPostStepBlock:(ChipmunkPostStepBlock)block key:(<span class="keywordtype">id</span>)key;</div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span> </div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span> - (void)addPostStepAddition:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span> </div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span> - (void)addPostStepRemoval:(NSObject<<a class="code" href="protocol_chipmunk_object-p.html" title="Allows you to add composite objects to a space in a single method call.">ChipmunkObject</a>> *)obj;</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span> </div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span> - (NSArray *)pointQueryAll:(<a class="code" href="structcp_vect.html">cpVect</a>)point maxDistance:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)maxDistance filter:(<a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a>)filter;</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span> </div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span> - (<a class="code" href="interface_chipmunk_point_query_info.html">ChipmunkPointQueryInfo</a> *)pointQueryNearest:(<a class="code" href="structcp_vect.html">cpVect</a>)point maxDistance:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)maxDistance filter:(<a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a>)filter;</div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span> </div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span> - (NSArray *)segmentQueryAllFrom:(<a class="code" href="structcp_vect.html">cpVect</a>)start to:(<a class="code" href="structcp_vect.html">cpVect</a>)end radius:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)radius filter:(<a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a>)filter;</div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span> </div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span> - (<a class="code" href="interface_chipmunk_segment_query_info.html" title="Holds collision information from segment queries. You should never need to create one...">ChipmunkSegmentQueryInfo</a> *)segmentQueryFirstFrom:(<a class="code" href="structcp_vect.html">cpVect</a>)start to:(<a class="code" href="structcp_vect.html">cpVect</a>)end radius:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)radius filter:(<a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a>)filter;</div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span> </div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span> - (NSArray *)bbQueryAll:(<a class="code" href="structcp_b_b.html" title="Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)">cpBB</a>)bb filter:(<a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a>)filter;</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span> </div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span> - (NSArray *)shapeQueryAll:(<a class="code" href="interface_chipmunk_shape.html" title="Abstract base class for collsion shape types.">ChipmunkShape</a> *)shape;</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span> </div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span> - (BOOL)shapeTest:(<a class="code" href="interface_chipmunk_shape.html" title="Abstract base class for collsion shape types.">ChipmunkShape</a> *)shape;</div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span> </div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span> - (NSArray *)bodies;</div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span> </div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span> - (NSArray *)shapes;</div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span> - (NSArray *)constraints;</div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> </div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span> - (void)reindexStatic;</div>
<div class="line"><a name="l00259"></a><span class="lineno"> 259</span> </div>
<div class="line"><a name="l00262"></a><span class="lineno"> 262</span> - (void)reindexShape:(<a class="code" href="interface_chipmunk_shape.html" title="Abstract base class for collsion shape types.">ChipmunkShape</a> *)shape;</div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span> </div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span> - (void)reindexShapesForBody:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)body;</div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span> - (void)step:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a>)dt;</div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span> </div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span> </div>
<div class="line"><a name="l00272"></a><span class="lineno"> 272</span> </div>
<div class="line"><a name="l00276"></a><span class="lineno"><a class="code" href="interface_chipmunk_hasty_space.html"> 276</a></span> <span class="keyword">@interface </span><a class="code" href="interface_chipmunk_hasty_space.html" title="ChipmunkHastySpace is an Objective-Chipmunk wrapper for cpHastySpace.">ChipmunkHastySpace</a> : <a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a></div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span> </div>
<div class="line"><a name="l00282"></a><span class="lineno"><a class="code" href="interface_chipmunk_hasty_space.html#a79a64a9666ed5c1b98d6d06c6d6f9cb9"> 282</a></span> <span class="keyword">@property</span>(nonatomic, assign) NSUInteger <a class="code" href="interface_chipmunk_hasty_space.html#a79a64a9666ed5c1b98d6d06c6d6f9cb9" title="Number of threads to use for the solver.">threads</a>;</div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span> <span class="keyword">@end</span></div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span> </div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span> </div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span> <span class="comment">//MARK: Misc</span></div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span> </div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span> <span class="preprocessor">#define CHIPMUNK_ARBITER_GET_SHAPES(__arb__, __a__, __b__) ChipmunkShape *__a__, *__b__; { \</span></div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> <span class="preprocessor"> cpShape *__shapeA__, *__shapeB__; \</span></div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span> <span class="preprocessor"> cpArbiterGetShapes(__arb__, &__shapeA__, &__shapeB__); \</span></div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span> <span class="preprocessor"> __a__ = cpShapeGetUserData(__shapeA__); __b__ = cpShapeGetUserData(__shapeB__); \</span></div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span> <span class="preprocessor">}</span></div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span> <span class="preprocessor">#define CHIPMUNK_ARBITER_GET_BODIES(__arb__, __a__, __b__) ChipmunkBody *__a__, *__b__; { \</span></div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span> <span class="preprocessor"> cpBody *__bodyA__, *__bodyB__; \</span></div>
<div class="line"><a name="l00308"></a><span class="lineno"> 308</span> <span class="preprocessor"> cpArbiterGetBodies(__arb__, &__bodyA__, &__bodyB__); \</span></div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span> <span class="preprocessor"> __a__ = cpBodyGetUserData(__bodyA__); __b__ = cpBodyGetUserData(__bodyB__); \</span></div>
<div class="line"><a name="l00310"></a><span class="lineno"> 310</span> <span class="preprocessor">}</span></div>
<div class="line"><a name="l00311"></a><span class="lineno"> 311</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00312"></a><span class="lineno"> 312</span> </div>
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