chipmunk-rs 0.1.1

Rust bindings to the Chipmunk2D physics engine.
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   <div id="projectname">Chipmunk2D Pro API Reference
   &#160;<span id="projectnumber">7.0.1</span>
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<li class="navelem"><a class="el" href="dir_22a46d29af69093f2d0803021fb58356.html">objectivec</a></li><li class="navelem"><a class="el" href="dir_819bd5b99f3f173b7da9b5c849f8d4d7.html">include</a></li><li class="navelem"><a class="el" href="dir_adcc8cc408ab7684a7e8aba4a2be395a.html">ObjectiveChipmunk</a></li>  </ul>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// Copyright 2013 Howling Moon Software. All rights reserved.</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// See http://chipmunk2d.net/legal.php for more information.</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#import &quot;ObjectiveChipmunk/ObjectiveChipmunk.h&quot;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#import &quot;ChipmunkAutoGeometry.h&quot;</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;</div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keyword">@class</span> ChipmunkCachedTile;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"><a class="code" href="interface_chipmunk_abstract_tile_cache.html">   13</a></span>&#160;<span class="keyword">@interface </span><a class="code" href="interface_chipmunk_abstract_tile_cache.html" title="A tile cache enables an efficient means of updating a large deformable terrain.">ChipmunkAbstractTileCache</a> : NSObject {</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="keyword">@private</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;  <a class="code" href="interface_chipmunk_abstract_sampler.html" title="A sampler is an object that provides a basis function to build shapes from.">ChipmunkAbstractSampler</a> *_sampler;</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;  <a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> *_space;</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;  </div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> _tileSize;</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> _samplesPerTile;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;  <a class="code" href="structcp_vect.html">cpVect</a> _tileOffset;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;  </div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;  NSUInteger _tileCount, _cacheSize;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;  cpSpatialIndex *_tileIndex;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;  ChipmunkCachedTile *_cacheHead, *_cacheTail;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;  </div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;  <a class="code" href="structcp_b_b.html" title="Chipmunk&#39;s axis-aligned 2D bounding box type. (left, bottom, right, top)">cpBB</a> _ensuredBB;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;  <span class="keywordtype">bool</span> _ensuredDirty;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;  </div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;  <span class="keywordtype">bool</span> _marchHard;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;}</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="code" href="interface_chipmunk_abstract_tile_cache.html#a6c4053aba37bd1afce1504cb62d23f29">   34</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <span class="keywordtype">bool</span> marchHard;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"><a class="code" href="interface_chipmunk_abstract_tile_cache.html#a587e3fdbe74ee56bdaf93f05179ee121">   37</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_vect.html">cpVect</a> tileOffset;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno"><a class="code" href="interface_chipmunk_abstract_tile_cache.html#a90beab26c86139e5a3aff6cbb3e6c4d1">   40</a></span>&#160;<span class="keyword">@property</span>(nonatomic, readonly) <a class="code" href="interface_chipmunk_abstract_sampler.html" title="A sampler is an object that provides a basis function to build shapes from.">ChipmunkAbstractSampler</a> *sampler;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;-(id)initWithSampler:(<a class="code" href="interface_chipmunk_abstract_sampler.html" title="A sampler is an object that provides a basis function to build shapes from.">ChipmunkAbstractSampler</a> *)sampler space:(<a class="code" href="interface_chipmunk_space.html" title="Chipmunk spaces are simulation containers.">ChipmunkSpace</a> *)space tileSize:(<a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a>)tileSize samplesPerTile:(NSUInteger)samplesPerTile cacheSize:(NSUInteger)cacheSize;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;-(void)resetCache;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;-(void)markDirtyRect:(<a class="code" href="structcp_b_b.html" title="Chipmunk&#39;s axis-aligned 2D bounding box type. (left, bottom, right, top)">cpBB</a>)bounds;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;-(void)ensureRect:(<a class="code" href="structcp_b_b.html" title="Chipmunk&#39;s axis-aligned 2D bounding box type. (left, bottom, right, top)">cpBB</a>)bounds;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;-(<a class="code" href="structcp_polyline.html">cpPolyline</a> *)simplify:(<a class="code" href="structcp_polyline.html">cpPolyline</a> *)polyline;</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;-(<a class="code" href="interface_chipmunk_segment_shape.html" title="A beveled (rounded) segment shape.">ChipmunkSegmentShape</a> *)makeSegmentFor:(<a class="code" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> *)staticBody from:(<a class="code" href="structcp_vect.html">cpVect</a>)a to:(<a class="code" href="structcp_vect.html">cpVect</a>)b;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="keyword">@end</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html">   68</a></span>&#160;<span class="keyword">@interface </span><a class="code" href="interface_chipmunk_basic_tile_cache.html" title="Generic tile cache. Configurable enough to be useful for most uses.">ChipmunkBasicTileCache</a> : <a class="code" href="interface_chipmunk_abstract_tile_cache.html" title="A tile cache enables an efficient means of updating a large deformable terrain.">ChipmunkAbstractTileCache</a> {</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="keyword">@private</span></div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> _simplifyThreshold;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;  </div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> _segmentRadius;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;  </div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> _segmentFriction;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> _segmentElasticity;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;  </div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a> _segmentFilter;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  </div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;  <a class="code" href="group__basic_types.html#gae83e2f50965eb441e36ffff1e32e6d02" title="Type used for cpSpace.collision_type.">cpCollisionType</a> _segmentCollisionType;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;}</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html#aa4bb265b3a5ee767146e0ce667e02449">   83</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> simplifyThreshold;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html#ad20a3674a3391736c575a11eaac4a55c">   86</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> segmentRadius;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html#a4b008f4c3490dd737dd049a180f58142">   89</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> segmentFriction;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div>
<div class="line"><a name="l00092"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html#aa742b6f4e3dee8d1c2e134af7aa77cad">   92</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk&#39;s floating point type.">cpFloat</a> segmentElasticity;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html#af5d5529d3d6ec5b6d6776e6df72f21fe">   95</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="structcp_shape_filter.html" title="Fast collision filtering type that is used to determine if two objects collide before calling collisi...">cpShapeFilter</a> segmentFilter;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00098"></a><span class="lineno"><a class="code" href="interface_chipmunk_basic_tile_cache.html#ad064480c244a5e3274c99b535aad5450">   98</a></span>&#160;<span class="keyword">@property</span>(nonatomic, assign) <a class="code" href="group__basic_types.html#gae83e2f50965eb441e36ffff1e32e6d02" title="Type used for cpSpace.collision_type.">cpCollisionType</a> segmentCollisionType;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="keyword">@end</span></div>
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