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<div id="projectname">Chipmunk2D Pro API Reference
 <span id="projectnumber">7.0.1</span>
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<div class="title">ChipmunkShape Class Reference</div> </div>
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<p>Abstract base class for collsion shape types.
<a href="interface_chipmunk_shape.html#details">More...</a></p>
<p><code>#import <<a class="el" href="_chipmunk_shape_8h_source.html">ChipmunkShape.h</a>></code></p>
<p>Inherits NSObject, and <a class="el" href="protocol_chipmunk_base_object-p.html"><ChipmunkBaseObject></a>.</p>
<p>Inherited by <a class="el" href="interface_chipmunk_circle_shape.html">ChipmunkCircleShape</a>, <a class="el" href="interface_chipmunk_poly_shape.html">ChipmunkPolyShape</a>, and <a class="el" href="interface_chipmunk_segment_shape.html">ChipmunkSegmentShape</a>.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Instance Methods</h2></td></tr>
<tr class="memitem:a8904b565d74a2bd419b33cba98fdc9e2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8904b565d74a2bd419b33cba98fdc9e2"></a>
(<a class="el" href="structcp_b_b.html">cpBB</a>) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_shape.html#a8904b565d74a2bd419b33cba98fdc9e2">cacheBB</a></td></tr>
<tr class="memdesc:a8904b565d74a2bd419b33cba98fdc9e2"><td class="mdescLeft"> </td><td class="mdescRight">Update and cache the axis-aligned bounding box for this shape. <br/></td></tr>
<tr class="separator:a8904b565d74a2bd419b33cba98fdc9e2"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Class Methods</h2></td></tr>
<tr class="memitem:a0a4b1cb085352958b9b22d6a89acf392"><td class="memItemLeft" align="right" valign="top">(<a class="el" href="interface_chipmunk_shape.html">ChipmunkShape</a> *) </td><td class="memItemRight" valign="bottom">+ <a class="el" href="interface_chipmunk_shape.html#a0a4b1cb085352958b9b22d6a89acf392">shapeFromCPShape:</a></td></tr>
<tr class="memdesc:a0a4b1cb085352958b9b22d6a89acf392"><td class="mdescLeft"> </td><td class="mdescRight">Get the <a class="el" href="interface_chipmunk_shape.html" title="Abstract base class for collsion shape types.">ChipmunkShape</a> object associciated with a <a class="el" href="structcp_shape.html">cpShape</a> pointer. <a href="#a0a4b1cb085352958b9b22d6a89acf392">More...</a><br/></td></tr>
<tr class="separator:a0a4b1cb085352958b9b22d6a89acf392"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:adcc8138bf6513071dd956adcd45c1a2f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adcc8138bf6513071dd956adcd45c1a2f"></a>
<a class="el" href="structcp_shape.html">cpShape</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#adcc8138bf6513071dd956adcd45c1a2f">shape</a></td></tr>
<tr class="memdesc:adcc8138bf6513071dd956adcd45c1a2f"><td class="mdescLeft"> </td><td class="mdescRight">Returns a pointer to the underlying <a class="el" href="structcp_shape.html">cpShape</a> C struct. <br/></td></tr>
<tr class="separator:adcc8138bf6513071dd956adcd45c1a2f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0ca84366c13237a0e387d28e15865192"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0ca84366c13237a0e387d28e15865192"></a>
<a class="el" href="interface_chipmunk_body.html">ChipmunkBody</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a0ca84366c13237a0e387d28e15865192">body</a></td></tr>
<tr class="memdesc:a0ca84366c13237a0e387d28e15865192"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="interface_chipmunk_body.html" title="Rigid bodies are the basic unit of simulation in Chipmunk.">ChipmunkBody</a> that this shape is attached to. <br/></td></tr>
<tr class="separator:a0ca84366c13237a0e387d28e15865192"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:af76755f32475329226932c1d6dacff41"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af76755f32475329226932c1d6dacff41"></a>
<a class="el" href="structcp_b_b.html">cpBB</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#af76755f32475329226932c1d6dacff41">bb</a></td></tr>
<tr class="memdesc:af76755f32475329226932c1d6dacff41"><td class="mdescLeft"> </td><td class="mdescRight">The axis-aligned bounding box for this shape. <br/></td></tr>
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<tr class="memitem:af2916f8e94f1e148e506781bbbe9e31f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af2916f8e94f1e148e506781bbbe9e31f"></a>
BOOL </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#af2916f8e94f1e148e506781bbbe9e31f">sensor</a></td></tr>
<tr class="memdesc:af2916f8e94f1e148e506781bbbe9e31f"><td class="mdescLeft"> </td><td class="mdescRight">Sensor shapes send collision callback messages, but don't create a collision response. <br/></td></tr>
<tr class="separator:af2916f8e94f1e148e506781bbbe9e31f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:aa25644777b090207dc5be78da2922f85"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa25644777b090207dc5be78da2922f85"></a>
<a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#aa25644777b090207dc5be78da2922f85">elasticity</a></td></tr>
<tr class="memdesc:aa25644777b090207dc5be78da2922f85"><td class="mdescLeft"> </td><td class="mdescRight">How bouncy this shape is. <br/></td></tr>
<tr class="separator:aa25644777b090207dc5be78da2922f85"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac161b9d079be6c15166a7e94232eb296"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac161b9d079be6c15166a7e94232eb296"></a>
<a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#ac161b9d079be6c15166a7e94232eb296">friction</a></td></tr>
<tr class="memdesc:ac161b9d079be6c15166a7e94232eb296"><td class="mdescLeft"> </td><td class="mdescRight">How much friction this shape has. <br/></td></tr>
<tr class="separator:ac161b9d079be6c15166a7e94232eb296"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a46f2c7faae242c810aae31db0aae354b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structcp_vect.html">cpVect</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a46f2c7faae242c810aae31db0aae354b">surfaceVelocity</a></td></tr>
<tr class="memdesc:a46f2c7faae242c810aae31db0aae354b"><td class="mdescLeft"> </td><td class="mdescRight">The velocity of the shape's surface. <a href="#a46f2c7faae242c810aae31db0aae354b">More...</a><br/></td></tr>
<tr class="separator:a46f2c7faae242c810aae31db0aae354b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a4a72455ce454f3e56ea49eb2232ad899"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__basic_types.html#gae83e2f50965eb441e36ffff1e32e6d02">cpCollisionType</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a4a72455ce454f3e56ea49eb2232ad899">collisionType</a></td></tr>
<tr class="memdesc:a4a72455ce454f3e56ea49eb2232ad899"><td class="mdescLeft"> </td><td class="mdescRight">An object reference used as a collision type identifier. <a href="#a4a72455ce454f3e56ea49eb2232ad899">More...</a><br/></td></tr>
<tr class="separator:a4a72455ce454f3e56ea49eb2232ad899"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ac7feb7912cc5469386b60d57c6fc37c8"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac7feb7912cc5469386b60d57c6fc37c8"></a>
<a class="el" href="structcp_shape_filter.html">cpShapeFilter</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#ac7feb7912cc5469386b60d57c6fc37c8">filter</a></td></tr>
<tr class="memdesc:ac7feb7912cc5469386b60d57c6fc37c8"><td class="mdescLeft"> </td><td class="mdescRight">The collision filtering parameters of this shape. <br/></td></tr>
<tr class="separator:ac7feb7912cc5469386b60d57c6fc37c8"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a2150c08e75c58c63b60045a0dfbc7dd3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2150c08e75c58c63b60045a0dfbc7dd3"></a>
<a class="el" href="interface_chipmunk_space.html">ChipmunkSpace</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#a2150c08e75c58c63b60045a0dfbc7dd3">space</a></td></tr>
<tr class="memdesc:a2150c08e75c58c63b60045a0dfbc7dd3"><td class="mdescLeft"> </td><td class="mdescRight">Get the space the body is added to. <br/></td></tr>
<tr class="separator:a2150c08e75c58c63b60045a0dfbc7dd3"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:afacace1b5c95f24e985cea8072c03445"><td class="memItemLeft" align="right" valign="top">id </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_shape.html#afacace1b5c95f24e985cea8072c03445">userData</a></td></tr>
<tr class="memdesc:afacace1b5c95f24e985cea8072c03445"><td class="mdescLeft"> </td><td class="mdescRight">An object that this shape is associated with. <a href="#afacace1b5c95f24e985cea8072c03445">More...</a><br/></td></tr>
<tr class="separator:afacace1b5c95f24e985cea8072c03445"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Abstract base class for collsion shape types. </p>
</div><h2 class="groupheader">Method Documentation</h2>
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<td class="memname">+ (<a class="el" href="interface_chipmunk_shape.html">ChipmunkShape</a> *) shapeFromCPShape: </td>
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<td class="paramtype">(<a class="el" href="structcp_shape.html">cpShape</a> *) </td>
<td class="paramname"><em>shape</em></td>
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<p>Get the <a class="el" href="interface_chipmunk_shape.html" title="Abstract base class for collsion shape types.">ChipmunkShape</a> object associciated with a <a class="el" href="structcp_shape.html">cpShape</a> pointer. </p>
<p>Undefined if the <a class="el" href="structcp_shape.html">cpShape</a> wasn't created using Objective-Chipmunk. </p>
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<h2 class="groupheader">Property Documentation</h2>
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<td class="memname">- (<a class="el" href="group__basic_types.html#gae83e2f50965eb441e36ffff1e32e6d02">cpCollisionType</a>) collisionType</td>
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<span class="mlabels"><span class="mlabel">read</span><span class="mlabel">write</span><span class="mlabel">nonatomic</span><span class="mlabel">assign</span></span> </td>
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<p>An object reference used as a collision type identifier. </p>
<p>This is used when defining collision handlers. </p>
<dl class="section attention"><dt>Attention</dt><dd>Like most <code>delegate</code> properties this is a weak reference and does not call <code>retain</code>. </dd></dl>
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<td class="memname">- (<a class="el" href="structcp_vect.html">cpVect</a>) surfaceVelocity</td>
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<span class="mlabels"><span class="mlabel">read</span><span class="mlabel">write</span><span class="mlabel">nonatomic</span><span class="mlabel">assign</span></span> </td>
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<p>The velocity of the shape's surface. </p>
<p>This velocity is used in the collision response when calculating the friction only. </p>
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<td class="memname">- (id) userData</td>
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<span class="mlabels"><span class="mlabel">read</span><span class="mlabel">write</span><span class="mlabel">nonatomic</span><span class="mlabel">assign</span></span> </td>
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<p>An object that this shape is associated with. </p>
<p>You can use this get a reference to your game object or controller object from within callbacks. </p>
<dl class="section attention"><dt>Attention</dt><dd>Like most <code>delegate</code> properties this is a weak reference and does not call <code>retain</code>. This prevents reference cycles from occuring. </dd></dl>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_chipmunk_shape_8h_source.html">ChipmunkShape.h</a></li>
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