chipmunk-rs 0.1.1

Rust bindings to the Chipmunk2D physics engine.
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<p>The <a class="el" href="structcp_arbiter.html">cpArbiter</a> struct tracks pairs of colliding shapes.  
<a href="#details">More...</a></p>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcp_contact_point_set.html">cpContactPointSet</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A struct that wraps up the important collision data for an arbiter.  <a href="structcp_contact_point_set.html#details">More...</a><br/></td></tr>
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<tr class="memitem:gaf6cd3e6766178e14b1204774890518c7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gaf6cd3e6766178e14b1204774890518c7"></a>
#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gaf6cd3e6766178e14b1204774890518c7">CP_ARBITER_GET_SHAPES</a>(__arb__, __a__, __b__)&#160;&#160;&#160;<a class="el" href="structcp_shape.html">cpShape</a> *__a__, *__b__; <a class="el" href="group__cp_arbiter.html#ga521ac495c53bf25ab061a79643bb195a">cpArbiterGetShapes</a>(__arb__, &amp;__a__, &amp;__b__);</td></tr>
<tr class="memdesc:gaf6cd3e6766178e14b1204774890518c7"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro shortcut for defining and retrieving the shapes from an arbiter. <br/></td></tr>
<tr class="separator:gaf6cd3e6766178e14b1204774890518c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga57ae85df3f77d0fb62fe5b5c77b3a28f">CP_ARBITER_GET_BODIES</a>(__arb__, __a__, __b__)&#160;&#160;&#160;<a class="el" href="structcp_body.html">cpBody</a> *__a__, *__b__; <a class="el" href="group__cp_arbiter.html#gac5371d101c55a8a9c5b471e12010a8b3">cpArbiterGetBodies</a>(__arb__, &amp;__a__, &amp;__b__);</td></tr>
<tr class="memdesc:ga57ae85df3f77d0fb62fe5b5c77b3a28f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro shortcut for defining and retrieving the bodies from an arbiter. <br/></td></tr>
<tr class="separator:ga57ae85df3f77d0fb62fe5b5c77b3a28f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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CP_EXPORT <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga6c9e28294c87dc6a5777b0f0c24fda83">cpArbiterGetRestitution</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga6c9e28294c87dc6a5777b0f0c24fda83"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the restitution (elasticity) that will be applied to the pair of colliding objects. <br/></td></tr>
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CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gaefa04fa347992f1e5903c89e480325ee">cpArbiterSetRestitution</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a> restitution)</td></tr>
<tr class="memdesc:gaefa04fa347992f1e5903c89e480325ee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Override the restitution (elasticity) that will be applied to the pair of colliding objects. <br/></td></tr>
<tr class="separator:gaefa04fa347992f1e5903c89e480325ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
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CP_EXPORT <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga367b1ad68643be3f0a5f979ddf27b575">cpArbiterGetFriction</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga367b1ad68643be3f0a5f979ddf27b575"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the friction coefficient that will be applied to the pair of colliding objects. <br/></td></tr>
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CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gab049136b2e62e92adfde8f6422664f71">cpArbiterSetFriction</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a> friction)</td></tr>
<tr class="memdesc:gab049136b2e62e92adfde8f6422664f71"><td class="mdescLeft">&#160;</td><td class="mdescRight">Override the friction coefficient that will be applied to the pair of colliding objects. <br/></td></tr>
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CP_EXPORT <a class="el" href="group__basic_types.html#ga2ac2c3c31e21893941f9e4f8ee279447">cpDataPointer</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga97ebdb266ac42a9d10169374c233865d">cpArbiterGetUserData</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga97ebdb266ac42a9d10169374c233865d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the user data pointer associated with this pair of colliding objects. <br/></td></tr>
<tr class="separator:ga97ebdb266ac42a9d10169374c233865d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafb92e7ea05fb11021ce3f01ff4baa067"><td class="memItemLeft" align="right" valign="top">CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gafb92e7ea05fb11021ce3f01ff4baa067">cpArbiterSetUserData</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="group__basic_types.html#ga2ac2c3c31e21893941f9e4f8ee279447">cpDataPointer</a> userData)</td></tr>
<tr class="memdesc:gafb92e7ea05fb11021ce3f01ff4baa067"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a user data point associated with this pair of colliding objects.  <a href="#gafb92e7ea05fb11021ce3f01ff4baa067">More...</a><br/></td></tr>
<tr class="separator:gafb92e7ea05fb11021ce3f01ff4baa067"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7dcf707be34b3ecddba4d61ff9d11415"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="structcp_vect.html">cpVect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga7dcf707be34b3ecddba4d61ff9d11415">cpArbiterTotalImpulse</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga7dcf707be34b3ecddba4d61ff9d11415"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculate the total impulse including the friction that was applied by this arbiter.  <a href="#ga7dcf707be34b3ecddba4d61ff9d11415">More...</a><br/></td></tr>
<tr class="separator:ga7dcf707be34b3ecddba4d61ff9d11415"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9918019bc0e4af5a2618e0ddeec4d64c"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga9918019bc0e4af5a2618e0ddeec4d64c">cpArbiterTotalKE</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga9918019bc0e4af5a2618e0ddeec4d64c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculate the amount of energy lost in a collision including static, but not dynamic friction.  <a href="#ga9918019bc0e4af5a2618e0ddeec4d64c">More...</a><br/></td></tr>
<tr class="separator:ga9918019bc0e4af5a2618e0ddeec4d64c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7a643cd465bdb61b2f686fdf3558b263"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga7a643cd465bdb61b2f686fdf3558b263">cpArbiterIgnore</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga7a643cd465bdb61b2f686fdf3558b263"><td class="mdescLeft">&#160;</td><td class="mdescRight">Mark a collision pair to be ignored until the two objects separate.  <a href="#ga7a643cd465bdb61b2f686fdf3558b263">More...</a><br/></td></tr>
<tr class="separator:ga7a643cd465bdb61b2f686fdf3558b263"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga521ac495c53bf25ab061a79643bb195a"><td class="memItemLeft" align="right" valign="top">CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga521ac495c53bf25ab061a79643bb195a">cpArbiterGetShapes</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_shape.html">cpShape</a> **a, <a class="el" href="structcp_shape.html">cpShape</a> **b)</td></tr>
<tr class="memdesc:ga521ac495c53bf25ab061a79643bb195a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the colliding shapes involved for this arbiter.  <a href="#ga521ac495c53bf25ab061a79643bb195a">More...</a><br/></td></tr>
<tr class="separator:ga521ac495c53bf25ab061a79643bb195a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gac5371d101c55a8a9c5b471e12010a8b3"><td class="memItemLeft" align="right" valign="top">CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gac5371d101c55a8a9c5b471e12010a8b3">cpArbiterGetBodies</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_body.html">cpBody</a> **a, <a class="el" href="structcp_body.html">cpBody</a> **b)</td></tr>
<tr class="memdesc:gac5371d101c55a8a9c5b471e12010a8b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return the colliding bodies involved for this arbiter.  <a href="#gac5371d101c55a8a9c5b471e12010a8b3">More...</a><br/></td></tr>
<tr class="separator:gac5371d101c55a8a9c5b471e12010a8b3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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CP_EXPORT <a class="el" href="structcp_contact_point_set.html">cpContactPointSet</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga3bd7be89287b9955f650f3d9a01eae40">cpArbiterGetContactPointSet</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga3bd7be89287b9955f650f3d9a01eae40"><td class="mdescLeft">&#160;</td><td class="mdescRight">Return a contact set from an arbiter. <br/></td></tr>
<tr class="separator:ga3bd7be89287b9955f650f3d9a01eae40"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2a68f589f58dbae29de18cebee3de02d"><td class="memItemLeft" align="right" valign="top">CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga2a68f589f58dbae29de18cebee3de02d">cpArbiterSetContactPointSet</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_contact_point_set.html">cpContactPointSet</a> *set)</td></tr>
<tr class="memdesc:ga2a68f589f58dbae29de18cebee3de02d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Replace the contact point set for an arbiter.  <a href="#ga2a68f589f58dbae29de18cebee3de02d">More...</a><br/></td></tr>
<tr class="separator:ga2a68f589f58dbae29de18cebee3de02d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabd696398cfa9cfea7a9050119b4c9c4b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gabd696398cfa9cfea7a9050119b4c9c4b"></a>
CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gabd696398cfa9cfea7a9050119b4c9c4b">cpArbiterIsFirstContact</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:gabd696398cfa9cfea7a9050119b4c9c4b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if this is the first step a pair of objects started colliding. <br/></td></tr>
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<tr class="memitem:gab8e123894234c06d2aa1b06072803d99"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gab8e123894234c06d2aa1b06072803d99"></a>
CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gab8e123894234c06d2aa1b06072803d99">cpArbiterIsRemoval</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:gab8e123894234c06d2aa1b06072803d99"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if the separate callback is due to a shape being removed from the space. <br/></td></tr>
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CP_EXPORT int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga166184f2b2ce68a734e380e702763404">cpArbiterGetCount</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:ga166184f2b2ce68a734e380e702763404"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the number of contact points for this arbiter. <br/></td></tr>
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<tr class="memitem:gaf433a0a6809f8366530adfb6538a1a1b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gaf433a0a6809f8366530adfb6538a1a1b"></a>
CP_EXPORT <a class="el" href="structcp_vect.html">cpVect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gaf433a0a6809f8366530adfb6538a1a1b">cpArbiterGetNormal</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb)</td></tr>
<tr class="memdesc:gaf433a0a6809f8366530adfb6538a1a1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the normal of the collision. <br/></td></tr>
<tr class="separator:gaf433a0a6809f8366530adfb6538a1a1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0c822e1157a0b5e3e95d3de5866f5af1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga0c822e1157a0b5e3e95d3de5866f5af1"></a>
CP_EXPORT <a class="el" href="structcp_vect.html">cpVect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga0c822e1157a0b5e3e95d3de5866f5af1">cpArbiterGetPointA</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, int i)</td></tr>
<tr class="memdesc:ga0c822e1157a0b5e3e95d3de5866f5af1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the position of the <code>ith</code> contact point on the surface of the first shape. <br/></td></tr>
<tr class="separator:ga0c822e1157a0b5e3e95d3de5866f5af1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5f52d875b680592bc657c4ef4608a3c4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga5f52d875b680592bc657c4ef4608a3c4"></a>
CP_EXPORT <a class="el" href="structcp_vect.html">cpVect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga5f52d875b680592bc657c4ef4608a3c4">cpArbiterGetPointB</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, int i)</td></tr>
<tr class="memdesc:ga5f52d875b680592bc657c4ef4608a3c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the position of the <code>ith</code> contact point on the surface of the second shape. <br/></td></tr>
<tr class="separator:ga5f52d875b680592bc657c4ef4608a3c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7946b026663db9e03cacefb655369cd8"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga7946b026663db9e03cacefb655369cd8"></a>
CP_EXPORT <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga7946b026663db9e03cacefb655369cd8">cpArbiterGetDepth</a> (const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, int i)</td></tr>
<tr class="memdesc:ga7946b026663db9e03cacefb655369cd8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the depth of the <code>ith</code> contact point. <br/></td></tr>
<tr class="separator:ga7946b026663db9e03cacefb655369cd8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga820d3549634a11d573eaa97923d59597"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga820d3549634a11d573eaa97923d59597">cpArbiterCallWildcardBeginA</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:ga820d3549634a11d573eaa97923d59597"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly.  <a href="#ga820d3549634a11d573eaa97923d59597">More...</a><br/></td></tr>
<tr class="separator:ga820d3549634a11d573eaa97923d59597"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7a0a1ad2040728e877d72ff16868fcef"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga7a0a1ad2040728e877d72ff16868fcef">cpArbiterCallWildcardBeginB</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:ga7a0a1ad2040728e877d72ff16868fcef"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly.  <a href="#ga7a0a1ad2040728e877d72ff16868fcef">More...</a><br/></td></tr>
<tr class="separator:ga7a0a1ad2040728e877d72ff16868fcef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3e69fd89f304026f6f5248bc49fd6bba"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga3e69fd89f304026f6f5248bc49fd6bba">cpArbiterCallWildcardPreSolveA</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:ga3e69fd89f304026f6f5248bc49fd6bba"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly.  <a href="#ga3e69fd89f304026f6f5248bc49fd6bba">More...</a><br/></td></tr>
<tr class="separator:ga3e69fd89f304026f6f5248bc49fd6bba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga61954fc86039826a56e504f483ebe8a6"><td class="memItemLeft" align="right" valign="top">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#ga61954fc86039826a56e504f483ebe8a6">cpArbiterCallWildcardPreSolveB</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:ga61954fc86039826a56e504f483ebe8a6"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly.  <a href="#ga61954fc86039826a56e504f483ebe8a6">More...</a><br/></td></tr>
<tr class="separator:ga61954fc86039826a56e504f483ebe8a6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab5cc72090ced7919e12768dcee35e046"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gab5cc72090ced7919e12768dcee35e046"></a>
CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gab5cc72090ced7919e12768dcee35e046">cpArbiterCallWildcardPostSolveA</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:gab5cc72090ced7919e12768dcee35e046"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. <br/></td></tr>
<tr class="separator:gab5cc72090ced7919e12768dcee35e046"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad32bdc2f19665e8eaff4323381a07ab3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gad32bdc2f19665e8eaff4323381a07ab3"></a>
CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gad32bdc2f19665e8eaff4323381a07ab3">cpArbiterCallWildcardPostSolveB</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:gad32bdc2f19665e8eaff4323381a07ab3"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. <br/></td></tr>
<tr class="separator:gad32bdc2f19665e8eaff4323381a07ab3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae49f69b06593a6fb3b50929bb6ba9cb7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gae49f69b06593a6fb3b50929bb6ba9cb7"></a>
CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gae49f69b06593a6fb3b50929bb6ba9cb7">cpArbiterCallWildcardSeparateA</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:gae49f69b06593a6fb3b50929bb6ba9cb7"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. <br/></td></tr>
<tr class="separator:gae49f69b06593a6fb3b50929bb6ba9cb7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf221f38af85d95f38ee9a15bcf15724a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="gaf221f38af85d95f38ee9a15bcf15724a"></a>
CP_EXPORT void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__cp_arbiter.html#gaf221f38af85d95f38ee9a15bcf15724a">cpArbiterCallWildcardSeparateB</a> (<a class="el" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="el" href="structcp_space.html">cpSpace</a> *space)</td></tr>
<tr class="memdesc:gaf221f38af85d95f38ee9a15bcf15724a"><td class="mdescLeft">&#160;</td><td class="mdescRight">If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. <br/></td></tr>
<tr class="separator:gaf221f38af85d95f38ee9a15bcf15724a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>The <a class="el" href="structcp_arbiter.html">cpArbiter</a> struct tracks pairs of colliding shapes. </p>
<p>They are also used in conjuction with collision handler callbacks allowing you to retrieve information on the collision or change it. A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga820d3549634a11d573eaa97923d59597"></a>
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          <td class="memname">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a> cpArbiterCallWildcardBeginA </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_space.html">cpSpace</a> *&#160;</td>
          <td class="paramname"><em>space</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. </p>
<p>You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. </p>

</div>
</div>
<a class="anchor" id="ga7a0a1ad2040728e877d72ff16868fcef"></a>
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          <td class="memname">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a> cpArbiterCallWildcardBeginB </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_space.html">cpSpace</a> *&#160;</td>
          <td class="paramname"><em>space</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. </p>
<p>You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. </p>

</div>
</div>
<a class="anchor" id="ga3e69fd89f304026f6f5248bc49fd6bba"></a>
<div class="memitem">
<div class="memproto">
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          <td class="memname">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a> cpArbiterCallWildcardPreSolveA </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_space.html">cpSpace</a> *&#160;</td>
          <td class="paramname"><em>space</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. </p>
<p>You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. </p>

</div>
</div>
<a class="anchor" id="ga61954fc86039826a56e504f483ebe8a6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a> cpArbiterCallWildcardPreSolveB </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_space.html">cpSpace</a> *&#160;</td>
          <td class="paramname"><em>space</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. </p>
<p>You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. </p>

</div>
</div>
<a class="anchor" id="gac5371d101c55a8a9c5b471e12010a8b3"></a>
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          <td class="memname">CP_EXPORT void cpArbiterGetBodies </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_body.html">cpBody</a> **&#160;</td>
          <td class="paramname"><em>a</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_body.html">cpBody</a> **&#160;</td>
          <td class="paramname"><em>b</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Return the colliding bodies involved for this arbiter. </p>
<p>The order of the cpSpace.collision_type the bodies are associated with values will match the order set when the collision handler was registered. </p>

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          <td class="memname">CP_EXPORT void cpArbiterGetShapes </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_shape.html">cpShape</a> **&#160;</td>
          <td class="paramname"><em>a</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_shape.html">cpShape</a> **&#160;</td>
          <td class="paramname"><em>b</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Return the colliding shapes involved for this arbiter. </p>
<p>The order of their cpSpace.collision_type values will match the order set when the collision handler was registered. </p>

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          <td class="memname">CP_EXPORT <a class="el" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e">cpBool</a> cpArbiterIgnore </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em></td><td>)</td>
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<p>Mark a collision pair to be ignored until the two objects separate. </p>
<p>Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. </p>

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          <td class="memname">CP_EXPORT void cpArbiterSetContactPointSet </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structcp_contact_point_set.html">cpContactPointSet</a> *&#160;</td>
          <td class="paramname"><em>set</em>&#160;</td>
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          <td></td>
          <td>)</td>
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<p>Replace the contact point set for an arbiter. </p>
<p>This can be a very powerful feature, but use it with caution! </p>

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          <td class="memname">CP_EXPORT void cpArbiterSetUserData </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="group__basic_types.html#ga2ac2c3c31e21893941f9e4f8ee279447">cpDataPointer</a>&#160;</td>
          <td class="paramname"><em>userData</em>&#160;</td>
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          <td>)</td>
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<p>Set a user data point associated with this pair of colliding objects. </p>
<p>If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. </p>

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          <td class="memname">CP_EXPORT <a class="el" href="structcp_vect.html">cpVect</a> cpArbiterTotalImpulse </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em></td><td>)</td>
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<p>Calculate the total impulse including the friction that was applied by this arbiter. </p>
<p>This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. </p>

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          <td class="memname">CP_EXPORT <a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a> cpArbiterTotalKE </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structcp_arbiter.html">cpArbiter</a> *&#160;</td>
          <td class="paramname"><em>arb</em></td><td>)</td>
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<p>Calculate the amount of energy lost in a collision including static, but not dynamic friction. </p>
<p>This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. </p>

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