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 <span id="projectnumber">7.0.1</span>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_b3ea4b336b4fb233f74b44c85fbba508.html">chipmunk</a></li> </ul>
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<div class="title">cpArbiter.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * Permission is hereby granted, free of charge, to any person obtaining a copy</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * of this software and associated documentation files (the "Software"), to deal</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * in the Software without restriction, including without limitation the rights</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * copies of the Software, and to permit persons to whom the Software is</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * furnished to do so, subject to the following conditions:</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * The above copyright notice and this permission notice shall be included in</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * all copies or substantial portions of the Software.</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * </span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * SOFTWARE.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define CP_MAX_CONTACTS_PER_ARBITER 2</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> CP_EXPORT <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="group__cp_arbiter.html#ga6c9e28294c87dc6a5777b0f0c24fda83" title="Get the restitution (elasticity) that will be applied to the pair of colliding objects.">cpArbiterGetRestitution</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gaefa04fa347992f1e5903c89e480325ee" title="Override the restitution (elasticity) that will be applied to the pair of colliding objects...">cpArbiterSetRestitution</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> restitution);</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> CP_EXPORT <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="group__cp_arbiter.html#ga367b1ad68643be3f0a5f979ddf27b575" title="Get the friction coefficient that will be applied to the pair of colliding objects.">cpArbiterGetFriction</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gab049136b2e62e92adfde8f6422664f71" title="Override the friction coefficient that will be applied to the pair of colliding objects.">cpArbiterSetFriction</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> friction);</div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment">// Get the relative surface velocity of the two shapes in contact.</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> CP_EXPORT <a class="code" href="structcp_vect.html">cpVect</a> cpArbiterGetSurfaceVelocity(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment">// Override the relative surface velocity of the two shapes in contact.</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane.</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> CP_EXPORT <span class="keywordtype">void</span> cpArbiterSetSurfaceVelocity(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_vect.html">cpVect</a> vr);</div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> CP_EXPORT <a class="code" href="group__basic_types.html#ga2ac2c3c31e21893941f9e4f8ee279447" title="Type used for user data pointers.">cpDataPointer</a> <a class="code" href="group__cp_arbiter.html#ga97ebdb266ac42a9d10169374c233865d" title="Get the user data pointer associated with this pair of colliding objects.">cpArbiterGetUserData</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gafb92e7ea05fb11021ce3f01ff4baa067" title="Set a user data point associated with this pair of colliding objects.">cpArbiterSetUserData</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="group__basic_types.html#ga2ac2c3c31e21893941f9e4f8ee279447" title="Type used for user data pointers.">cpDataPointer</a> userData);</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> CP_EXPORT <a class="code" href="structcp_vect.html">cpVect</a> <a class="code" href="group__cp_arbiter.html#ga7dcf707be34b3ecddba4d61ff9d11415" title="Calculate the total impulse including the friction that was applied by this arbiter.">cpArbiterTotalImpulse</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> CP_EXPORT <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="group__cp_arbiter.html#ga9918019bc0e4af5a2618e0ddeec4d64c" title="Calculate the amount of energy lost in a collision including static, but not dynamic friction...">cpArbiterTotalKE</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#ga7a643cd465bdb61b2f686fdf3558b263" title="Mark a collision pair to be ignored until the two objects separate.">cpArbiterIgnore</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#ga521ac495c53bf25ab061a79643bb195a" title="Return the colliding shapes involved for this arbiter.">cpArbiterGetShapes</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_shape.html">cpShape</a> **a, <a class="code" href="structcp_shape.html">cpShape</a> **b);</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a name="l00070"></a><span class="lineno"><a class="code" href="group__cp_arbiter.html#gaf6cd3e6766178e14b1204774890518c7"> 70</a></span> <span class="preprocessor">#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__);</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gac5371d101c55a8a9c5b471e12010a8b3" title="Return the colliding bodies involved for this arbiter.">cpArbiterGetBodies</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_body.html">cpBody</a> **a, <a class="code" href="structcp_body.html">cpBody</a> **b);</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a name="l00078"></a><span class="lineno"><a class="code" href="group__cp_arbiter.html#ga57ae85df3f77d0fb62fe5b5c77b3a28f"> 78</a></span> <span class="preprocessor">#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__);</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="preprocessor"></span></div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="code" href="structcp_contact_point_set.html"> 81</a></span> <span class="keyword">struct </span><a class="code" href="structcp_contact_point_set.html" title="A struct that wraps up the important collision data for an arbiter.">cpContactPointSet</a> {</div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="code" href="structcp_contact_point_set.html#a06dadd34b06a8c7f00def95ca6a1ff88"> 83</a></span>  <span class="keywordtype">int</span> <a class="code" href="structcp_contact_point_set.html#a06dadd34b06a8c7f00def95ca6a1ff88" title="The number of contact points in the set.">count</a>;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  </div>
<div class="line"><a name="l00086"></a><span class="lineno"><a class="code" href="structcp_contact_point_set.html#a2fab2c7e343e14833185b2c97e9fd5b8"> 86</a></span>  <a class="code" href="structcp_vect.html">cpVect</a> <a class="code" href="structcp_contact_point_set.html#a2fab2c7e343e14833185b2c97e9fd5b8" title="The normal of the collision.">normal</a>;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  </div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  <span class="keyword">struct </span>{</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="code" href="structcp_contact_point_set.html#a9d7ac05d747afa63699e89ea6dba62c2"> 91</a></span>  <a class="code" href="structcp_vect.html">cpVect</a> <a class="code" href="structcp_contact_point_set.html#a9d7ac05d747afa63699e89ea6dba62c2" title="The position of the contact on the surface of each shape.">pointA</a>, pointB;</div>
<div class="line"><a name="l00094"></a><span class="lineno"><a class="code" href="structcp_contact_point_set.html#ad8581bff488e9f44ef899f75e044bc6c"> 94</a></span>  <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="structcp_contact_point_set.html#ad8581bff488e9f44ef899f75e044bc6c" title="Penetration distance of the two shapes.">distance</a>;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  } points[CP_MAX_CONTACTS_PER_ARBITER];</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> };</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> </div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span> CP_EXPORT <a class="code" href="structcp_contact_point_set.html" title="A struct that wraps up the important collision data for an arbiter.">cpContactPointSet</a> <a class="code" href="group__cp_arbiter.html#ga3bd7be89287b9955f650f3d9a01eae40" title="Return a contact set from an arbiter.">cpArbiterGetContactPointSet</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#ga2a68f589f58dbae29de18cebee3de02d" title="Replace the contact point set for an arbiter.">cpArbiterSetContactPointSet</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_contact_point_set.html" title="A struct that wraps up the important collision data for an arbiter.">cpContactPointSet</a> *<span class="keyword">set</span>);</div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#gabd696398cfa9cfea7a9050119b4c9c4b" title="Returns true if this is the first step a pair of objects started colliding.">cpArbiterIsFirstContact</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#gab8e123894234c06d2aa1b06072803d99" title="Returns true if the separate callback is due to a shape being removed from the space.">cpArbiterIsRemoval</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> CP_EXPORT <span class="keywordtype">int</span> <a class="code" href="group__cp_arbiter.html#ga166184f2b2ce68a734e380e702763404" title="Get the number of contact points for this arbiter.">cpArbiterGetCount</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> CP_EXPORT <a class="code" href="structcp_vect.html">cpVect</a> <a class="code" href="group__cp_arbiter.html#gaf433a0a6809f8366530adfb6538a1a1b" title="Get the normal of the collision.">cpArbiterGetNormal</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb);</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> CP_EXPORT <a class="code" href="structcp_vect.html">cpVect</a> <a class="code" href="group__cp_arbiter.html#ga0c822e1157a0b5e3e95d3de5866f5af1" title="Get the position of the ith contact point on the surface of the first shape.">cpArbiterGetPointA</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <span class="keywordtype">int</span> i);</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> CP_EXPORT <a class="code" href="structcp_vect.html">cpVect</a> <a class="code" href="group__cp_arbiter.html#ga5f52d875b680592bc657c4ef4608a3c4" title="Get the position of the ith contact point on the surface of the second shape.">cpArbiterGetPointB</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <span class="keywordtype">int</span> i);</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> CP_EXPORT <a class="code" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3" title="Chipmunk's floating point type.">cpFloat</a> <a class="code" href="group__cp_arbiter.html#ga7946b026663db9e03cacefb655369cd8" title="Get the depth of the ith contact point.">cpArbiterGetDepth</a>(<span class="keyword">const</span> <a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <span class="keywordtype">int</span> i);</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#ga820d3549634a11d573eaa97923d59597" title="If you want a custom callback to invoke the wildcard callback for the first collision type...">cpArbiterCallWildcardBeginA</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#ga7a0a1ad2040728e877d72ff16868fcef" title="If you want a custom callback to invoke the wildcard callback for the second collision type...">cpArbiterCallWildcardBeginB</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span> </div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#ga3e69fd89f304026f6f5248bc49fd6bba" title="If you want a custom callback to invoke the wildcard callback for the first collision type...">cpArbiterCallWildcardPreSolveA</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span> CP_EXPORT <a class="code" href="group__basic_types.html#gabc5e752c48f3449ca26ef413ecbd647e" title="Chipmunk's boolean type.">cpBool</a> <a class="code" href="group__cp_arbiter.html#ga61954fc86039826a56e504f483ebe8a6" title="If you want a custom callback to invoke the wildcard callback for the second collision type...">cpArbiterCallWildcardPreSolveB</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gab5cc72090ced7919e12768dcee35e046" title="If you want a custom callback to invoke the wildcard callback for the first collision type...">cpArbiterCallWildcardPostSolveA</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gad32bdc2f19665e8eaff4323381a07ab3" title="If you want a custom callback to invoke the wildcard callback for the second collision type...">cpArbiterCallWildcardPostSolveB</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span> </div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gae49f69b06593a6fb3b50929bb6ba9cb7" title="If you want a custom callback to invoke the wildcard callback for the first collision type...">cpArbiterCallWildcardSeparateA</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span> CP_EXPORT <span class="keywordtype">void</span> <a class="code" href="group__cp_arbiter.html#gaf221f38af85d95f38ee9a15bcf15724a" title="If you want a custom callback to invoke the wildcard callback for the second collision type...">cpArbiterCallWildcardSeparateB</a>(<a class="code" href="structcp_arbiter.html">cpArbiter</a> *arb, <a class="code" href="structcp_space.html">cpSpace</a> *space);</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div>
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