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<a href="#pub-methods">Instance Methods</a> |
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<div class="title">ChipmunkAbstractTileCache Class Reference</div> </div>
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<p>A tile cache enables an efficient means of updating a large deformable terrain.
<a href="interface_chipmunk_abstract_tile_cache.html#details">More...</a></p>
<p><code>#import <<a class="el" href="_chipmunk_tile_cache_8h_source.html">ChipmunkTileCache.h</a>></code></p>
<p>Inherits NSObject.</p>
<p>Inherited by <a class="el" href="interface_chipmunk_basic_tile_cache.html">ChipmunkBasicTileCache</a>.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Instance Methods</h2></td></tr>
<tr class="memitem:a5a7090df1c395f9e5354f41b99003b34"><td class="memItemLeft" align="right" valign="top">(id) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_abstract_tile_cache.html#a5a7090df1c395f9e5354f41b99003b34">initWithSampler:space:tileSize:samplesPerTile:cacheSize:</a></td></tr>
<tr class="memdesc:a5a7090df1c395f9e5354f41b99003b34"><td class="mdescLeft"> </td><td class="mdescRight">Create the cache from the given sampler, space to add the generated segments to, size of the tiles, and the number of samples for each tile. <a href="#a5a7090df1c395f9e5354f41b99003b34">More...</a><br/></td></tr>
<tr class="separator:a5a7090df1c395f9e5354f41b99003b34"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a803778d7b8ec954ef8273de7f7abfc0f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a803778d7b8ec954ef8273de7f7abfc0f"></a>
(void) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_abstract_tile_cache.html#a803778d7b8ec954ef8273de7f7abfc0f">resetCache</a></td></tr>
<tr class="memdesc:a803778d7b8ec954ef8273de7f7abfc0f"><td class="mdescLeft"> </td><td class="mdescRight">Clear out all the cached tiles to force a full regen. <br/></td></tr>
<tr class="separator:a803778d7b8ec954ef8273de7f7abfc0f"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3684d14ccc684575b25e7cb286bb767d"><td class="memItemLeft" align="right" valign="top">(void) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_abstract_tile_cache.html#a3684d14ccc684575b25e7cb286bb767d">markDirtyRect:</a></td></tr>
<tr class="memdesc:a3684d14ccc684575b25e7cb286bb767d"><td class="mdescLeft"> </td><td class="mdescRight">Mark a region as needing an update. <a href="#a3684d14ccc684575b25e7cb286bb767d">More...</a><br/></td></tr>
<tr class="separator:a3684d14ccc684575b25e7cb286bb767d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a0311da2191c87b72765dfa09c0b97695"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0311da2191c87b72765dfa09c0b97695"></a>
(void) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_abstract_tile_cache.html#a0311da2191c87b72765dfa09c0b97695">ensureRect:</a></td></tr>
<tr class="memdesc:a0311da2191c87b72765dfa09c0b97695"><td class="mdescLeft"> </td><td class="mdescRight">Ensure that the given rect has been fully generated and contains no dirty rects. <br/></td></tr>
<tr class="separator:a0311da2191c87b72765dfa09c0b97695"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a66fcb209967bd6e8b29d00826e93590b"><td class="memItemLeft" align="right" valign="top">(<a class="el" href="structcp_polyline.html">cpPolyline</a> *) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_abstract_tile_cache.html#a66fcb209967bd6e8b29d00826e93590b">simplify:</a></td></tr>
<tr class="memdesc:a66fcb209967bd6e8b29d00826e93590b"><td class="mdescLeft"> </td><td class="mdescRight">Override this in a subclass to make custom polygon simplification behavior. <a href="#a66fcb209967bd6e8b29d00826e93590b">More...</a><br/></td></tr>
<tr class="separator:a66fcb209967bd6e8b29d00826e93590b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a6aa4a54d33170c8f3234cd0b23ad6861"><td class="memItemLeft" align="right" valign="top">(<a class="el" href="interface_chipmunk_segment_shape.html">ChipmunkSegmentShape</a> *) </td><td class="memItemRight" valign="bottom">- <a class="el" href="interface_chipmunk_abstract_tile_cache.html#a6aa4a54d33170c8f3234cd0b23ad6861">makeSegmentFor:from:to:</a></td></tr>
<tr class="memdesc:a6aa4a54d33170c8f3234cd0b23ad6861"><td class="mdescLeft"> </td><td class="mdescRight">Override this method to construct the segment shapes. <a href="#a6aa4a54d33170c8f3234cd0b23ad6861">More...</a><br/></td></tr>
<tr class="separator:a6aa4a54d33170c8f3234cd0b23ad6861"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
<tr class="memitem:a6c4053aba37bd1afce1504cb62d23f29"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_abstract_tile_cache.html#a6c4053aba37bd1afce1504cb62d23f29">marchHard</a></td></tr>
<tr class="memdesc:a6c4053aba37bd1afce1504cb62d23f29"><td class="mdescLeft"> </td><td class="mdescRight">Should the marching be hard or soft? See cpMarchHard() and cpMarchSoft() for more information. <a href="#a6c4053aba37bd1afce1504cb62d23f29">More...</a><br/></td></tr>
<tr class="separator:a6c4053aba37bd1afce1504cb62d23f29"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a587e3fdbe74ee56bdaf93f05179ee121"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a587e3fdbe74ee56bdaf93f05179ee121"></a>
<a class="el" href="structcp_vect.html">cpVect</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_abstract_tile_cache.html#a587e3fdbe74ee56bdaf93f05179ee121">tileOffset</a></td></tr>
<tr class="memdesc:a587e3fdbe74ee56bdaf93f05179ee121"><td class="mdescLeft"> </td><td class="mdescRight">Offset of the tile grid origin. <br/></td></tr>
<tr class="separator:a587e3fdbe74ee56bdaf93f05179ee121"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a90beab26c86139e5a3aff6cbb3e6c4d1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a90beab26c86139e5a3aff6cbb3e6c4d1"></a>
<a class="el" href="interface_chipmunk_abstract_sampler.html">ChipmunkAbstractSampler</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="interface_chipmunk_abstract_tile_cache.html#a90beab26c86139e5a3aff6cbb3e6c4d1">sampler</a></td></tr>
<tr class="memdesc:a90beab26c86139e5a3aff6cbb3e6c4d1"><td class="mdescLeft"> </td><td class="mdescRight">The sampling function to use. <br/></td></tr>
<tr class="separator:a90beab26c86139e5a3aff6cbb3e6c4d1"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A tile cache enables an efficient means of updating a large deformable terrain. </p>
<p>General usage would be to pass a rectangle covering the viewport to ensureRect: and calling markDirtyRect: each time a change is made that requires an area to be resampled. </p>
</div><h2 class="groupheader">Method Documentation</h2>
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<td class="memname">- (id) initWithSampler: </td>
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<td class="paramtype">(<a class="el" href="interface_chipmunk_abstract_sampler.html">ChipmunkAbstractSampler</a> *) </td>
<td class="paramname"><em>sampler</em></td>
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<td class="paramkey">space:</td>
<td></td>
<td class="paramtype">(<a class="el" href="interface_chipmunk_space.html">ChipmunkSpace</a> *) </td>
<td class="paramname"><em>space</em></td>
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<td class="paramkey">tileSize:</td>
<td></td>
<td class="paramtype">(<a class="el" href="group__basic_types.html#gac1ed65573e035bf892505768c852d8d3">cpFloat</a>) </td>
<td class="paramname"><em>tileSize</em></td>
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<td class="paramkey">samplesPerTile:</td>
<td></td>
<td class="paramtype">(NSUInteger) </td>
<td class="paramname"><em>samplesPerTile</em></td>
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<td class="paramkey">cacheSize:</td>
<td></td>
<td class="paramtype">(NSUInteger) </td>
<td class="paramname"><em>cacheSize</em> </td>
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<p>Create the cache from the given sampler, space to add the generated segments to, size of the tiles, and the number of samples for each tile. </p>
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<td class="memname">- (<a class="el" href="interface_chipmunk_segment_shape.html">ChipmunkSegmentShape</a> *) makeSegmentFor: </td>
<td></td>
<td class="paramtype">(<a class="el" href="interface_chipmunk_body.html">ChipmunkBody</a> *) </td>
<td class="paramname"><em>staticBody</em></td>
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<td class="paramkey">from:</td>
<td></td>
<td class="paramtype">(<a class="el" href="structcp_vect.html">cpVect</a>) </td>
<td class="paramname"><em>a</em></td>
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<td class="paramkey">to:</td>
<td></td>
<td class="paramtype">(<a class="el" href="structcp_vect.html">cpVect</a>) </td>
<td class="paramname"><em>b</em> </td>
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<p>Override this method to construct the segment shapes. </p>
<p>By default, it creates a 0 radius segment and sets 1.0 for friction and elasticity and nothing else. </p>
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<td class="memname">- (void) markDirtyRect: </td>
<td></td>
<td class="paramtype">(<a class="el" href="structcp_b_b.html">cpBB</a>) </td>
<td class="paramname"><em>bounds</em></td>
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<p>Mark a region as needing an update. </p>
<p>Geometry is not regenerated until ensureRect: is called. </p>
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<td class="memname">- (<a class="el" href="structcp_polyline.html">cpPolyline</a> *) simplify: </td>
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<td class="paramtype">(<a class="el" href="structcp_polyline.html">cpPolyline</a> *) </td>
<td class="paramname"><em>polyline</em></td>
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<p>Override this in a subclass to make custom polygon simplification behavior. </p>
<p>Defaults to cpPolylineSimplifyCurves(polyline, 2.0f) </p>
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<h2 class="groupheader">Property Documentation</h2>
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<td class="memname">- (bool) marchHard</td>
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<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">read</span><span class="mlabel">write</span><span class="mlabel">nonatomic</span><span class="mlabel">assign</span></span> </td>
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<p>Should the marching be hard or soft? See cpMarchHard() and cpMarchSoft() for more information. </p>
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</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_chipmunk_tile_cache_8h_source.html">ChipmunkTileCache.h</a></li>
</ul>
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