use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GamepadTouch {
inner: Any,
}
impl FromVal for GamepadTouch {
fn from_val(v: &Any) -> Self {
GamepadTouch { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GamepadTouch {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GamepadTouch {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GamepadTouch {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GamepadTouch {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GamepadTouch> for Any {
fn from(s: GamepadTouch) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GamepadTouch> for Any {
fn from(s: &GamepadTouch) -> Any {
s.inner.clone()
}
}
impl GamepadTouch {
pub fn touch_id(&self) -> u32 {
self.inner.get("touchId").as_::<u32>()
}
pub fn set_touch_id(&mut self, value: u32) {
self.inner.set("touchId", value);
}
}
impl GamepadTouch {
pub fn surface_id(&self) -> u8 {
self.inner.get("surfaceId").as_::<u8>()
}
pub fn set_surface_id(&mut self, value: u8) {
self.inner.set("surfaceId", value);
}
}
impl GamepadTouch {
pub fn position(&self) -> DOMPointReadOnly {
self.inner.get("position").as_::<DOMPointReadOnly>()
}
pub fn set_position(&mut self, value: &DOMPointReadOnly) {
self.inner.set("position", value);
}
}
impl GamepadTouch {
pub fn surface_dimensions(&self) -> DOMRectReadOnly {
self.inner.get("surfaceDimensions").as_::<DOMRectReadOnly>()
}
pub fn set_surface_dimensions(&mut self, value: &DOMRectReadOnly) {
self.inner.set("surfaceDimensions", value);
}
}