use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GPUStencilFaceState {
inner: Any,
}
impl FromVal for GPUStencilFaceState {
fn from_val(v: &Any) -> Self {
GPUStencilFaceState { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GPUStencilFaceState {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GPUStencilFaceState {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GPUStencilFaceState {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GPUStencilFaceState {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GPUStencilFaceState> for Any {
fn from(s: GPUStencilFaceState) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GPUStencilFaceState> for Any {
fn from(s: &GPUStencilFaceState) -> Any {
s.inner.clone()
}
}
impl GPUStencilFaceState {
pub fn compare(&self) -> GPUCompareFunction {
self.inner.get("compare").as_::<GPUCompareFunction>()
}
pub fn set_compare(&mut self, value: &GPUCompareFunction) {
self.inner.set("compare", value);
}
}
impl GPUStencilFaceState {
pub fn fail_op(&self) -> GPUStencilOperation {
self.inner.get("failOp").as_::<GPUStencilOperation>()
}
pub fn set_fail_op(&mut self, value: &GPUStencilOperation) {
self.inner.set("failOp", value);
}
}
impl GPUStencilFaceState {
pub fn depth_fail_op(&self) -> GPUStencilOperation {
self.inner.get("depthFailOp").as_::<GPUStencilOperation>()
}
pub fn set_depth_fail_op(&mut self, value: &GPUStencilOperation) {
self.inner.set("depthFailOp", value);
}
}
impl GPUStencilFaceState {
pub fn pass_op(&self) -> GPUStencilOperation {
self.inner.get("passOp").as_::<GPUStencilOperation>()
}
pub fn set_pass_op(&mut self, value: &GPUStencilOperation) {
self.inner.set("passOp", value);
}
}