use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GPUDeviceDescriptor {
inner: Any,
}
impl FromVal for GPUDeviceDescriptor {
fn from_val(v: &Any) -> Self {
GPUDeviceDescriptor { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GPUDeviceDescriptor {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GPUDeviceDescriptor {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GPUDeviceDescriptor {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GPUDeviceDescriptor {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GPUDeviceDescriptor> for Any {
fn from(s: GPUDeviceDescriptor) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GPUDeviceDescriptor> for Any {
fn from(s: &GPUDeviceDescriptor) -> Any {
s.inner.clone()
}
}
impl GPUDeviceDescriptor {
pub fn required_features(&self) -> TypedArray<GPUFeatureName> {
self.inner
.get("requiredFeatures")
.as_::<TypedArray<GPUFeatureName>>()
}
pub fn set_required_features(&mut self, value: &TypedArray<GPUFeatureName>) {
self.inner.set("requiredFeatures", value);
}
}
impl GPUDeviceDescriptor {
pub fn required_limits(&self) -> Record<JsString, Any> {
self.inner
.get("requiredLimits")
.as_::<Record<JsString, Any>>()
}
pub fn set_required_limits(&mut self, value: &Record<JsString, Any>) {
self.inner.set("requiredLimits", value);
}
}
impl GPUDeviceDescriptor {
pub fn default_queue(&self) -> GPUQueueDescriptor {
self.inner.get("defaultQueue").as_::<GPUQueueDescriptor>()
}
pub fn set_default_queue(&mut self, value: &GPUQueueDescriptor) {
self.inner.set("defaultQueue", value);
}
}