use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GPUCanvasContext {
inner: Any,
}
impl FromVal for GPUCanvasContext {
fn from_val(v: &Any) -> Self {
GPUCanvasContext {
inner: Any::from_val(v),
}
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GPUCanvasContext {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GPUCanvasContext {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GPUCanvasContext {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GPUCanvasContext {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GPUCanvasContext> for Any {
fn from(s: GPUCanvasContext) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GPUCanvasContext> for Any {
fn from(s: &GPUCanvasContext) -> Any {
s.inner.clone().into()
}
}
jsbind::utils::impl_dyn_cast!(GPUCanvasContext);
impl GPUCanvasContext {
pub fn canvas(&self) -> Any {
self.inner.get("canvas").as_::<Any>()
}
}
impl GPUCanvasContext {
pub fn configure(&self, configuration: &GPUCanvasConfiguration) -> Undefined {
self.inner
.call("configure", &[configuration.into()])
.as_::<Undefined>()
}
}
impl GPUCanvasContext {
pub fn unconfigure(&self) -> Undefined {
self.inner.call("unconfigure", &[]).as_::<Undefined>()
}
}
impl GPUCanvasContext {
pub fn get_configuration(&self) -> GPUCanvasConfiguration {
self.inner
.call("getConfiguration", &[])
.as_::<GPUCanvasConfiguration>()
}
}
impl GPUCanvasContext {
pub fn get_current_texture(&self) -> GPUTexture {
self.inner
.call("getCurrentTexture", &[])
.as_::<GPUTexture>()
}
}