use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GPURenderPipelineDescriptor {
inner: Any,
}
impl FromVal for GPURenderPipelineDescriptor {
fn from_val(v: &Any) -> Self {
GPURenderPipelineDescriptor { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GPURenderPipelineDescriptor {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GPURenderPipelineDescriptor {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GPURenderPipelineDescriptor {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GPURenderPipelineDescriptor {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GPURenderPipelineDescriptor> for Any {
fn from(s: GPURenderPipelineDescriptor) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GPURenderPipelineDescriptor> for Any {
fn from(s: &GPURenderPipelineDescriptor) -> Any {
s.inner.clone()
}
}
impl GPURenderPipelineDescriptor {
pub fn vertex(&self) -> GPUVertexState {
self.inner.get("vertex").as_::<GPUVertexState>()
}
pub fn set_vertex(&mut self, value: &GPUVertexState) {
self.inner.set("vertex", value);
}
}
impl GPURenderPipelineDescriptor {
pub fn primitive(&self) -> GPUPrimitiveState {
self.inner.get("primitive").as_::<GPUPrimitiveState>()
}
pub fn set_primitive(&mut self, value: &GPUPrimitiveState) {
self.inner.set("primitive", value);
}
}
impl GPURenderPipelineDescriptor {
pub fn depth_stencil(&self) -> GPUDepthStencilState {
self.inner.get("depthStencil").as_::<GPUDepthStencilState>()
}
pub fn set_depth_stencil(&mut self, value: &GPUDepthStencilState) {
self.inner.set("depthStencil", value);
}
}
impl GPURenderPipelineDescriptor {
pub fn multisample(&self) -> GPUMultisampleState {
self.inner.get("multisample").as_::<GPUMultisampleState>()
}
pub fn set_multisample(&mut self, value: &GPUMultisampleState) {
self.inner.set("multisample", value);
}
}
impl GPURenderPipelineDescriptor {
pub fn fragment(&self) -> GPUFragmentState {
self.inner.get("fragment").as_::<GPUFragmentState>()
}
pub fn set_fragment(&mut self, value: &GPUFragmentState) {
self.inner.set("fragment", value);
}
}