use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GPUBindGroupLayoutEntry {
inner: Any,
}
impl FromVal for GPUBindGroupLayoutEntry {
fn from_val(v: &Any) -> Self {
GPUBindGroupLayoutEntry { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GPUBindGroupLayoutEntry {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GPUBindGroupLayoutEntry {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GPUBindGroupLayoutEntry {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GPUBindGroupLayoutEntry {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GPUBindGroupLayoutEntry> for Any {
fn from(s: GPUBindGroupLayoutEntry) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GPUBindGroupLayoutEntry> for Any {
fn from(s: &GPUBindGroupLayoutEntry) -> Any {
s.inner.clone()
}
}
impl GPUBindGroupLayoutEntry {
pub fn binding(&self) -> Any {
self.inner.get("binding").as_::<Any>()
}
pub fn set_binding(&mut self, value: &Any) {
self.inner.set("binding", value);
}
}
impl GPUBindGroupLayoutEntry {
pub fn visibility(&self) -> Any {
self.inner.get("visibility").as_::<Any>()
}
pub fn set_visibility(&mut self, value: &Any) {
self.inner.set("visibility", value);
}
}
impl GPUBindGroupLayoutEntry {
pub fn buffer(&self) -> GPUBufferBindingLayout {
self.inner.get("buffer").as_::<GPUBufferBindingLayout>()
}
pub fn set_buffer(&mut self, value: &GPUBufferBindingLayout) {
self.inner.set("buffer", value);
}
}
impl GPUBindGroupLayoutEntry {
pub fn sampler(&self) -> GPUSamplerBindingLayout {
self.inner.get("sampler").as_::<GPUSamplerBindingLayout>()
}
pub fn set_sampler(&mut self, value: &GPUSamplerBindingLayout) {
self.inner.set("sampler", value);
}
}
impl GPUBindGroupLayoutEntry {
pub fn texture(&self) -> GPUTextureBindingLayout {
self.inner.get("texture").as_::<GPUTextureBindingLayout>()
}
pub fn set_texture(&mut self, value: &GPUTextureBindingLayout) {
self.inner.set("texture", value);
}
}
impl GPUBindGroupLayoutEntry {
pub fn storage_texture(&self) -> GPUStorageTextureBindingLayout {
self.inner
.get("storageTexture")
.as_::<GPUStorageTextureBindingLayout>()
}
pub fn set_storage_texture(&mut self, value: &GPUStorageTextureBindingLayout) {
self.inner.set("storageTexture", value);
}
}
impl GPUBindGroupLayoutEntry {
pub fn external_texture(&self) -> GPUExternalTextureBindingLayout {
self.inner
.get("externalTexture")
.as_::<GPUExternalTextureBindingLayout>()
}
pub fn set_external_texture(&mut self, value: &GPUExternalTextureBindingLayout) {
self.inner.set("externalTexture", value);
}
}