use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GamepadEventInit {
inner: Any,
}
impl FromVal for GamepadEventInit {
fn from_val(v: &Any) -> Self {
GamepadEventInit { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GamepadEventInit {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GamepadEventInit {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GamepadEventInit {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GamepadEventInit {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GamepadEventInit> for Any {
fn from(s: GamepadEventInit) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GamepadEventInit> for Any {
fn from(s: &GamepadEventInit) -> Any {
s.inner.clone()
}
}
impl GamepadEventInit {
pub fn gamepad(&self) -> Gamepad {
self.inner.get("gamepad").as_::<Gamepad>()
}
pub fn set_gamepad(&mut self, value: &Gamepad) {
self.inner.set("gamepad", value);
}
}