use super::*;
#[derive(Clone, Debug, PartialEq, PartialOrd)]
#[repr(transparent)]
pub struct GamepadEffectParameters {
inner: Any,
}
impl FromVal for GamepadEffectParameters {
fn from_val(v: &Any) -> Self {
GamepadEffectParameters { inner: v.clone() }
}
fn take_ownership(v: AnyHandle) -> Self {
Self::from_val(&Any::take_ownership(v))
}
fn as_handle(&self) -> AnyHandle {
self.inner.as_handle()
}
}
impl core::ops::Deref for GamepadEffectParameters {
type Target = Any;
fn deref(&self) -> &Self::Target {
&self.inner
}
}
impl core::ops::DerefMut for GamepadEffectParameters {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inner
}
}
impl AsRef<Any> for GamepadEffectParameters {
fn as_ref(&self) -> &Any {
&self.inner
}
}
impl AsMut<Any> for GamepadEffectParameters {
fn as_mut(&mut self) -> &mut Any {
&mut self.inner
}
}
impl From<GamepadEffectParameters> for Any {
fn from(s: GamepadEffectParameters) -> Any {
let handle = s.inner.as_handle();
core::mem::forget(s);
Any::take_ownership(handle)
}
}
impl From<&GamepadEffectParameters> for Any {
fn from(s: &GamepadEffectParameters) -> Any {
s.inner.clone()
}
}
impl GamepadEffectParameters {
pub fn duration(&self) -> u64 {
self.inner.get("duration").as_::<u64>()
}
pub fn set_duration(&mut self, value: u64) {
self.inner.set("duration", value);
}
}
impl GamepadEffectParameters {
pub fn start_delay(&self) -> u64 {
self.inner.get("startDelay").as_::<u64>()
}
pub fn set_start_delay(&mut self, value: u64) {
self.inner.set("startDelay", value);
}
}
impl GamepadEffectParameters {
pub fn strong_magnitude(&self) -> f64 {
self.inner.get("strongMagnitude").as_::<f64>()
}
pub fn set_strong_magnitude(&mut self, value: f64) {
self.inner.set("strongMagnitude", value);
}
}
impl GamepadEffectParameters {
pub fn weak_magnitude(&self) -> f64 {
self.inner.get("weakMagnitude").as_::<f64>()
}
pub fn set_weak_magnitude(&mut self, value: f64) {
self.inner.set("weakMagnitude", value);
}
}
impl GamepadEffectParameters {
pub fn left_trigger(&self) -> f64 {
self.inner.get("leftTrigger").as_::<f64>()
}
pub fn set_left_trigger(&mut self, value: f64) {
self.inner.set("leftTrigger", value);
}
}
impl GamepadEffectParameters {
pub fn right_trigger(&self) -> f64 {
self.inner.get("rightTrigger").as_::<f64>()
}
pub fn set_right_trigger(&mut self, value: f64) {
self.inner.set("rightTrigger", value);
}
}