use crate::{
elements::{Element, StepElement},
foundation::{Id, Key, WidgetProperties},
widgets::{NoneWidget, Widget},
};
use super::StepState;
pub struct Step {
pub key: Key,
pub title: Box<dyn Widget>,
pub subtitle: Box<dyn Widget>,
pub content: Box<dyn Widget>,
pub state: StepState, pub is_active: bool, }
impl Default for Step {
fn default() -> Self {
Self {
key: Default::default(),
title: box NoneWidget,
subtitle: box NoneWidget,
content: box NoneWidget,
state: Default::default(),
is_active: Default::default(),
}
}
}
impl Widget for Step {
fn create_element(&self) -> Box<dyn Element> {
box StepElement::new(self)
}
}
impl WidgetProperties for Step {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}