use crate::{
elements::{Element, ListTileElement},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry, NoneShapeBorder, ShapeBorder},
services::MouseCursor,
widgets::{FocusNode, NoneWidget, Widget},
};
use super::VisualDensity;
pub struct ListTile {
pub key: Key,
pub leading: Box<dyn Widget>,
pub title: Box<dyn Widget>,
pub subtitle: Box<dyn Widget>,
pub trailing: Box<dyn Widget>,
pub is_three_line: bool,
pub dense: bool,
pub visual_density: VisualDensity,
pub shape: Box<dyn ShapeBorder>,
pub content_padding: Box<dyn EdgeInsetsGeometry>,
pub enabled: bool,
pub mouse_cursor: MouseCursor,
pub selected: bool,
pub focus_color: Color,
pub hover_color: Color,
pub focus_node: FocusNode,
pub autofocus: bool,
pub tile_color: Color,
pub selected_tile_color: Color,
pub enable_feedback: bool,
pub horizontal_title_gap: f32,
pub min_vertical_padding: f32,
pub min_leading_width: f32,
}
impl Default for ListTile {
fn default() -> Self {
Self {
key: Default::default(),
leading: box NoneWidget,
title: box NoneWidget,
subtitle: box NoneWidget,
trailing: box NoneWidget,
is_three_line: Default::default(),
dense: Default::default(),
visual_density: Default::default(),
shape: box NoneShapeBorder,
content_padding: box NoneEdgeInsetsGeometry,
enabled: Default::default(),
mouse_cursor: Default::default(),
selected: Default::default(),
focus_color: Default::default(),
hover_color: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
tile_color: Default::default(),
selected_tile_color: Default::default(),
enable_feedback: Default::default(),
horizontal_title_gap: Default::default(),
min_vertical_padding: Default::default(),
min_leading_width: Default::default(),
}
}
}
impl Widget for ListTile {
fn create_element(&self) -> Box<dyn Element> {
box ListTileElement::new(self)
}
}
impl WidgetProperties for ListTile {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}