use crate::{
elements::{ButtonStyleButtonElement, Element},
foundation::{Id, Key, WidgetProperties},
ui::{Clip, VoidCallback},
widgets::{FocusNode, NoneWidget, Widget},
};
use super::ButtonStyle;
pub struct ButtonStyleButton {
pub key: Key,
pub on_pressed: Option<VoidCallback>,
pub on_long_press: Option<VoidCallback>,
pub style: ButtonStyle,
pub focus_node: FocusNode,
pub autofocus: bool,
pub clip_behavior: Clip,
pub child: Box<dyn Widget>,
}
impl Default for ButtonStyleButton {
fn default() -> Self {
Self {
key: Default::default(),
on_pressed: Default::default(),
on_long_press: Default::default(),
style: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
clip_behavior: Default::default(),
child: box NoneWidget,
}
}
}
impl Widget for ButtonStyleButton {
fn create_element(&self) -> Box<dyn Element> {
box ButtonStyleButtonElement::new(self)
}
}
impl WidgetProperties for ButtonStyleButton {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}