use crate::{
elements::{FilterChipElement, Element},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{
BorderSide, EdgeInsetsGeometry, NoneEdgeInsetsGeometry, NoneOutlinedBorder, OutlinedBorder,
TextStyle,
},
ui::{Clip, VoidCallback},
widgets::{FocusNode, NoneWidget, Widget},
};
use super::{MaterialTapTargetSize, VisualDensity};
pub struct FilterChip {
pub key: Key,
pub avatar: Box<dyn Widget>,
pub label: Box<dyn Widget>,
pub label_style: TextStyle,
pub label_padding: Box<dyn EdgeInsetsGeometry>,
pub delete_icon: Box<dyn Widget>,
pub on_deleted: Option<VoidCallback>,
pub delete_icon_color: Color,
pub use_delete_button_tooltip: bool,
pub delete_button_tooltip_message: String,
pub side: BorderSide,
pub shape: Box<dyn OutlinedBorder>,
pub clip_behavior: Clip,
pub focus_node: FocusNode,
pub autofocus: bool,
pub background_color: Color,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub visual_density: VisualDensity,
pub material_tap_target_size: MaterialTapTargetSize,
pub elevation: f32,
pub shadow_color: Color,
}
impl Default for FilterChip {
fn default() -> Self {
Self {
key: Default::default(),
avatar: box NoneWidget,
label: box NoneWidget,
label_style: Default::default(),
label_padding: box NoneEdgeInsetsGeometry,
delete_icon: box NoneWidget,
on_deleted: Default::default(),
delete_icon_color: Default::default(),
use_delete_button_tooltip: Default::default(),
delete_button_tooltip_message: Default::default(),
side: Default::default(),
shape: box NoneOutlinedBorder,
clip_behavior: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
background_color: Default::default(),
padding: box NoneEdgeInsetsGeometry,
visual_density: Default::default(),
material_tap_target_size: Default::default(),
elevation: Default::default(),
shadow_color: Default::default(),
}
}
}
impl Widget for FilterChip {
fn create_element(&self) -> Box<dyn Element> {
box FilterChipElement::new(self)
}
}
impl WidgetProperties for FilterChip {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}