use crate::{
elements::{DropdownButtonElement, Element},
foundation::{colorspace::Color, Id, Key, ValueChanged, WidgetProperties},
painting::{BorderRadius, TextStyle},
ui::VoidCallback,
widgets::{FocusNode, NoneWidget, Widget},
};
use super::{AlignmentGeometry, NoneAlignmentGeometry};
pub struct DropdownButton<T: Default> {
pub key: Key,
pub value: T,
pub hint: Box<dyn Widget>,
pub disabled_hint: Box<dyn Widget>,
pub on_changed: Option<ValueChanged<T>>,
pub on_tap: Option<VoidCallback>,
pub elevation: i32,
pub style: TextStyle,
pub underline: Box<dyn Widget>,
pub icon: Box<dyn Widget>,
pub icon_disabled_color: Color,
pub icon_enabled_color: Color,
pub icon_size: f32,
pub is_dense: bool,
pub is_expanded: bool,
pub item_height: f32,
pub focus_color: Color,
pub focus_node: FocusNode,
pub autofocus: bool,
pub dropdown_color: Color,
pub menu_max_height: f32,
pub enable_feedback: bool,
pub alignment: Box<dyn AlignmentGeometry>,
pub border_radius: BorderRadius,
}
impl<T: Default> Default for DropdownButton<T> {
fn default() -> Self {
Self {
key: Default::default(),
value: Default::default(),
hint: box NoneWidget,
disabled_hint: box NoneWidget,
on_changed: Default::default(),
on_tap: Default::default(),
elevation: Default::default(),
style: Default::default(),
underline: box NoneWidget,
icon: box NoneWidget,
icon_disabled_color: Default::default(),
icon_enabled_color: Default::default(),
icon_size: Default::default(),
is_dense: Default::default(),
is_expanded: Default::default(),
item_height: Default::default(),
focus_color: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
dropdown_color: Default::default(),
menu_max_height: Default::default(),
enable_feedback: Default::default(),
alignment: box NoneAlignmentGeometry,
border_radius: Default::default(),
}
}
}
impl<T: Default> Widget for DropdownButton<T> {
fn create_element(&self) -> Box<dyn Element> {
box DropdownButtonElement::new(self)
}
}
impl<T: Default> WidgetProperties for DropdownButton<T> {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}