use crate::{
elements::{CardElement, Element},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry, NoneShapeBorder, ShapeBorder},
ui::Clip,
widgets::{NoneWidget, Widget},
};
pub struct Card {
pub key: Key,
pub color: Color,
pub shadow_color: Color,
pub elevation: f32,
pub shape: Box<dyn ShapeBorder>,
pub border_on_foreground: bool,
pub margin: Box<dyn EdgeInsetsGeometry>,
pub clip_behavior: Clip,
pub child: Box<dyn Widget>,
pub semantic_container: bool,
}
impl Default for Card {
fn default() -> Self {
Self {
key: Default::default(),
color: Default::default(),
shadow_color: Default::default(),
elevation: Default::default(),
shape: box NoneShapeBorder,
border_on_foreground: Default::default(),
margin: box NoneEdgeInsetsGeometry,
clip_behavior: Default::default(),
child: box NoneWidget,
semantic_container: Default::default(),
}
}
}
impl Widget for Card {
fn create_element(&self) -> Box<dyn Element> {
box CardElement::new(self)
}
}
impl WidgetProperties for Card {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}