use crate::{
elements::{AlertDialogElement, Element},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{
EdgeInsetsGeometry, NoneEdgeInsetsGeometry, NoneShapeBorder, ShapeBorder, TextStyle,
VerticalDirection,
},
rendering::MainAxisAlignment,
ui::Clip,
widgets::{NoneWidget, Widget},
};
pub struct AlertDialog {
pub key: Key,
pub title: Box<dyn Widget>,
pub title_padding: Box<dyn EdgeInsetsGeometry>,
pub title_text_style: TextStyle,
pub content: Box<dyn Widget>,
pub content_padding: Box<dyn EdgeInsetsGeometry>,
pub content_text_style: TextStyle,
pub actions: Vec<Box<dyn Widget>>,
pub actions_padding: Box<dyn EdgeInsetsGeometry>,
pub actions_alignment: MainAxisAlignment,
pub actions_overflow_direction: VerticalDirection,
pub actions_overflow_button_spacing: f32,
pub button_padding: Box<dyn EdgeInsetsGeometry>,
pub background_color: Color,
pub elevation: f32,
pub semantic_label: String,
pub clip_behavior: Clip,
pub shape: Box<dyn ShapeBorder>,
pub scrollable: bool,
}
impl Default for AlertDialog {
fn default() -> Self {
Self {
key: Default::default(),
title: box NoneWidget,
title_padding: box NoneEdgeInsetsGeometry,
title_text_style: Default::default(),
content: box NoneWidget,
content_padding: box NoneEdgeInsetsGeometry,
content_text_style: Default::default(),
actions: Default::default(),
actions_padding: box NoneEdgeInsetsGeometry,
actions_alignment: Default::default(),
actions_overflow_direction: Default::default(),
actions_overflow_button_spacing: Default::default(),
button_padding: box NoneEdgeInsetsGeometry,
background_color: Default::default(),
elevation: Default::default(),
semantic_label: Default::default(),
clip_behavior: Default::default(),
shape: box NoneShapeBorder,
scrollable: Default::default(),
}
}
}
impl Widget for AlertDialog {
fn create_element(&self) -> Box<dyn Element> {
box AlertDialogElement::new(self)
}
}
impl WidgetProperties for AlertDialog {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}