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#![allow(unused_imports)]
use std::{future::Future, time::Duration};
use crate::{
prelude::Color,
ui::{ImageFilter, VoidCallback},
widgets::{
BuildContext, NavigatorState, NoneWidget, Route, RoutePopDisposition, TickerFuture, Widget,
WidgetBuilder,
},
};
// Route<T> -> OverlayRoute<T> -> TransitionRoute<T> -> ModalRoute<T> -> PageRoute<T>
pub struct MaterialPageRoute {
// The animation that drives the route's transition and the previous route's forward transition.
// pub animation: Option<Animation<f32>>,
// The color to use for the modal barrier. If this is null, the barrier will be transparent.
pub barrier_color: Option<Color>,
// The curve that is used for animating the modal barrier in and out.
// pub barrier_curve: Curve,
// Whether you can dismiss this route by tapping the modal barrier.
pub barrier_dismissible: bool,
// The semantic label used for a dismissible barrier.
pub barrier_label: Option<String>,
// Builds the primary contents of the route.
pub builder: WidgetBuilder,
// Whether this route can be popped.
pub can_pop: bool,
// This future completes only once the transition itself has finished,
// after the overlay entries have been removed from the navigator's overlay.
// pub completed: Future<Option<T>>,
// The animation controller that the route uses to drive the transitions.
// pub controller: Option<AnimationController>,
// When this route is popped (see Navigator.pop) if the result isn't specified or if it's null, this value will be used instead.
// pub current_result: Option<T>,
// A short description of this route useful for debugging.
pub debug_label: String,
// The filter to add to the barrier.
pub filter: Option<ImageFilter>,
// Controls whether didPop calls NavigatorState.finalizeRoute.
pub finished_when_popped: bool,
// Whether this page route is a full-screen dialog.
pub fullscreen_dialog: bool,
// Whether there is at least one active route underneath this route.
pub has_active_route_below: bool,
// True if one or more WillPopCallback callbacks exist.
pub has_scoped_will_pop_callback: bool,
// Whether this route is on the navigator.
pub is_active: bool,
// Whether this route is the top-most route on the navigator.
pub is_current: bool,
// Whether this route is the bottom-most active route on the navigator.
pub is_first: bool,
// Whether the route should remain in memory when it is inactive.
pub maintain_state: bool,
// The navigator that the route is in, if any.
pub navigator: Option<NavigatorState>,
// Whether this route is currently offstage.
pub offstage: bool,
// Whether the route obscures previous routes when the transition is complete.
pub opaque: bool,
// The overlay entries of this route.
// pub overlay_entries: Vec<OverlayEntry>,
// A future that completes when this route is popped off the navigator.
// pub popped: Future<Option<T>>,
// The restoration scope ID to be used for the RestorationScope surrounding this route.
// pub restoration_scope_id: ValueListenable<Option<String>>,
// The duration the transition going in reverse.
pub reverse_transition_duration: Duration,
// The animation for the route being pushed on top of this route.
// This animation lets this route coordinate with the entrance and exit
// transition of route pushed on top of this route.
// pub secondary_animation: Option<Animation<f32>>,
// Whether the semantics of the modal barrier are included in the semantics tree.
pub semantics_dismissible: bool,
// // The settings for this route.
// pub settings: RouteSettings,
// The build context for the subtree containing the primary content of this route.
pub subtree_context: Option<BuildContext>,
// The duration the transition going forwards.
pub transition_duration: Duration,
// Whether to takeover the controller created by createAnimationController.
pub will_dispose_animation_controller: bool,
// Whether calling didPop would return false.
pub will_handle_pop_internally: bool,
}
impl MaterialPageRoute {
// Adds a local history entry to this route.
// pub fn add_local_history_entry(&self, entry: LocalHistoryEntry) {
// todo!()
// }
// Enables this route to veto attempts by the user to dismiss it.
// pub fn add_scoped_will_pop_callback(&self, callback: WillPopCallback) {
// todo!()
// }
// Builds the primary contents of the route.
pub fn build_content(&self, context: BuildContext) -> Box<dyn Widget> {
todo!()
}
// Override this method to build the primary content of this route.
// pub fn build_page(
// &self,
// context: BuildContext,
// animation: Animation<f32>,
// secondaryAnimation: Animation<f32>,
// ) -> Box<dyn Widget> {
// todo!()
// }
// Override this method to wrap the child with one or more transition widgets that
// define how the route arrives on and leaves the screen.
// pub fn build_transitions(
// &self,
// context: BuildContext,
// animation: Animation<f32>,
// secondaryAnimation: Animation<f32>,
// child: Box<dyn Widget>,
// ) -> Box<dyn Widget> {
// todo!()
// }
// Returns true if previousRoute should animate when this route is pushed on top of it
// or when then this route is popped off of it.
// pub fn can_transition_from(&self, previousRoute: TransitionRoute) -> bool {
// todo!()
// }
// Returns true if this route supports a transition animation that runs when nextRoute
// is pushed on top of it or when nextRoute is popped off of it.
// pub fn can_transition_to(&self, nextRoute: TransitionRoute) -> bool {
// todo!()
// }
// Called whenever the Navigator has updated in some manner that might affect routes,
// to indicate that the route may wish to rebuild as well.
pub fn changed_external_state(&self) {
todo!()
}
// Called whenever the internal state of the route has changed.
pub fn changed_internal_state(&self) {
todo!()
}
// Called to create the animation that exposes the current progress of the transition
// controlled by the animation controller created by createAnimationController().
// pub fn create_animation(&self) -> Animation<f32> {
// todo!()
// }
// Called to create the animation controller that will drive the transitions to this
// route from the previous one, and back to the previous route from this one.
// pub fn create_animation_controller(&self) -> AnimationController {
// todo!()
// }
// Subclasses should override this getter to return the builders for the overlay.
// pub fn create_overlay_entries(&self) -> Iterable<OverlayEntry> {
// todo!()
// }
// Called after install when the route is added to the navigator.
pub fn did_add(&self) {
todo!()
}
// This route's next route has changed to the given new route.
pub fn did_change_next(&self, next_route: Option<Box<dyn Route>>) {
todo!()
}
// This route's previous route has changed to the given new route.
pub fn did_change_previous(&self, previous_route: Option<Box<dyn Route>>) {
todo!()
}
// The route was popped or is otherwise being removed somewhat gracefully.
// pub fn did_complete(&self, result: Option<T>) {
// todo!()
// }
// A request was made to pop this route. If the route can handle it internally
// (e.g. because it has its own stack of internal state) then return false,
// otherwise return true (by returning the value of calling super.didPop).
// Returning false will prevent the default behavior of NavigatorState.pop.
// pub fn did_pop(&self, result: Option<T>) -> bool {
// todo!()
// }
// The given route, which was above this one, has been popped off the navigator.
pub fn did_pop_next(&self, next_route: Box<dyn Route>) {
todo!()
}
// Called after install when the route is pushed onto the navigator.
pub fn did_push(&self) -> TickerFuture {
todo!()
}
// Called after install when the route replaced another in the navigator.
pub fn did_replace(&self, old_route: Option<Box<dyn Route>>) {
todo!()
}
// Discards any resources used by the object.
pub fn dispose(&self) {
todo!()
}
// Called when the route is inserted into the navigator.
pub fn install(&self) {
todo!()
}
// Remove a local history entry from this route.
// pub fn remove_local_history_entry(entry: LocalHistoryEntry) {
// todo!()
// }
// Remove one of the callbacks run by willPop.
// pub fn remove_scoped_will_pop_callback(&self, callback: WillPopCallback) {
// todo!()
// }
// Schedule a call to buildTransitions.
pub fn set_state(&self, func: VoidCallback) {
todo!()
}
// Returns RoutePopDisposition.doNotPop if any of callbacks added with addScopedWillPopCallback
// returns either false or null. If they all return true, the base Route.willPop's result will be returned.
// The callbacks will be called in the order they were added, and will only be called
// if all previous callbacks returned true.
// pub fn will_pop(&self) -> Future<RoutePopDisposition> {
// todo!()
// }
}
impl Default for MaterialPageRoute {
fn default() -> Self {
Self {
// animation: Default::default(),
barrier_color: Default::default(),
// barrier_curve: Default::default(),
barrier_dismissible: Default::default(),
barrier_label: Default::default(),
builder: box |_| box NoneWidget,
can_pop: Default::default(),
// completed: Default::default(),
// controller: Default::default(),
// current_result: Default::default(),
debug_label: Default::default(),
filter: Default::default(),
finished_when_popped: Default::default(),
fullscreen_dialog: Default::default(),
has_active_route_below: Default::default(),
has_scoped_will_pop_callback: Default::default(),
is_active: Default::default(),
is_current: Default::default(),
is_first: Default::default(),
maintain_state: Default::default(),
navigator: Default::default(),
offstage: Default::default(),
opaque: Default::default(),
// overlay_entries: Default::default(),
// popped: Default::default(),
// restoration_scope_id: Default::default(),
reverse_transition_duration: Default::default(),
// secondary_animation: Default::default(),
semantics_dismissible: Default::default(),
// settings: Default::default(),
subtree_context: Default::default(),
transition_duration: Default::default(),
will_dispose_animation_controller: Default::default(),
will_handle_pop_internally: Default::default(),
}
}
}