use crate::{
elements::{DataTableElement, Element},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{Decoration, NoneDecoration, TextStyle},
widgets::Widget,
};
use super::MaterialStateProperty;
pub struct DataTable {
pub key: Key,
pub sort_column_index: i32,
pub sort_ascending: bool,
pub decoration: Box<dyn Decoration>,
pub data_row_color: MaterialStateProperty<Color>,
pub data_row_height: f32,
pub data_text_style: TextStyle,
pub heading_row_color: MaterialStateProperty<Color>,
pub heading_row_height: f32,
pub heading_text_style: TextStyle,
pub horizontal_margin: f32,
pub column_spacing: f32,
pub show_checkbox_column: bool,
pub show_bottom_border: bool,
pub divider_thickness: f32,
pub checkbox_horizontal_margin: f32,
}
impl Default for DataTable {
fn default() -> Self {
Self {
key: Default::default(),
sort_column_index: Default::default(),
sort_ascending: Default::default(),
decoration: box NoneDecoration,
data_row_color: Default::default(),
data_row_height: Default::default(),
data_text_style: Default::default(),
heading_row_color: Default::default(),
heading_row_height: Default::default(),
heading_text_style: Default::default(),
horizontal_margin: Default::default(),
column_spacing: Default::default(),
show_checkbox_column: Default::default(),
show_bottom_border: Default::default(),
divider_thickness: Default::default(),
checkbox_horizontal_margin: Default::default(),
}
}
}
impl Widget for DataTable {
fn create_element(&self) -> Box<dyn Element> {
box DataTableElement::new(self)
}
}
impl WidgetProperties for DataTable {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}