use crate::{
elements::{Element, SimpleDialogElement},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{EdgeInsetsGeometry, ShapeBorder, TextStyle, NoneEdgeInsetsGeometry, NoneShapeBorder},
ui::Clip,
widgets::{NoneWidget, Widget},
};
pub struct SimpleDialog {
pub key: Key,
pub title: Box<dyn Widget>,
pub title_padding: Box<dyn EdgeInsetsGeometry>,
pub title_text_style: TextStyle,
pub children: Vec<Box<dyn Widget>>,
pub content_padding: Box<dyn EdgeInsetsGeometry>,
pub background_color: Color,
pub elevation: f32,
pub semantic_label: String,
pub clip_behavior: Clip,
pub shape: Box<dyn ShapeBorder>,
}
impl Default for SimpleDialog {
fn default() -> Self {
Self {
key: Default::default(),
title: box NoneWidget,
title_padding: box NoneEdgeInsetsGeometry,
title_text_style: Default::default(),
children: Default::default(),
content_padding: box NoneEdgeInsetsGeometry,
background_color: Default::default(),
elevation: Default::default(),
semantic_label: Default::default(),
clip_behavior: Default::default(),
shape: box NoneShapeBorder,
}
}
}
impl Widget for SimpleDialog {
fn create_element(&self) -> Box<dyn Element> {
box SimpleDialogElement::new(self)
}
}
impl WidgetProperties for SimpleDialog {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}