use crate::{
elements::{Element, IconButtonElement},
foundation::{colorspace::Color, Id, Key, WidgetProperties},
painting::{EdgeInsetsGeometry, NoneEdgeInsetsGeometry},
rendering::BoxConstraints,
services::MouseCursor,
ui::VoidCallback,
widgets::{FocusNode, NoneWidget, Widget},
};
use super::{AlignmentGeometry, NoneAlignmentGeometry, VisualDensity};
pub struct IconButton {
pub key: Key,
pub icon_size: f32,
pub visual_density: VisualDensity,
pub padding: Box<dyn EdgeInsetsGeometry>,
pub alignment: Box<dyn AlignmentGeometry>,
pub splash_radius: f32,
pub color: Color,
pub focus_color: Color,
pub hover_color: Color,
pub highlight_color: Color,
pub splash_color: Color,
pub disabled_color: Color,
pub on_pressed: Option<VoidCallback>,
pub mouse_cursor: MouseCursor,
pub focus_node: FocusNode,
pub autofocus: bool,
pub tooltip: String,
pub enable_feedback: bool,
pub constraints: BoxConstraints,
pub icon: Box<dyn Widget>,
}
impl Default for IconButton {
fn default() -> Self {
Self {
key: Default::default(),
icon_size: Default::default(),
visual_density: Default::default(),
padding: box NoneEdgeInsetsGeometry,
alignment: box NoneAlignmentGeometry,
splash_radius: Default::default(),
color: Default::default(),
focus_color: Default::default(),
hover_color: Default::default(),
highlight_color: Default::default(),
splash_color: Default::default(),
disabled_color: Default::default(),
on_pressed: Default::default(),
mouse_cursor: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
tooltip: Default::default(),
enable_feedback: Default::default(),
constraints: Default::default(),
icon: box NoneWidget,
}
}
}
impl Widget for IconButton {
fn create_element(&self) -> Box<dyn Element> {
box IconButtonElement::new(self)
}
}
impl WidgetProperties for IconButton {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}