use std::time::Duration;
use crate::{
foundation::colorspace::Color,
painting::{BorderSide, EdgeInsetsGeometry, OutlinedBorder, TextStyle},
services::MouseCursor,
ui::Size,
};
use super::{
AlignmentGeometry, InteractiveInkFeatureFactory, MaterialStateProperty, NoneAlignmentGeometry, MaterialTapTargetSize,
VisualDensity
};
pub struct ButtonStyle {
pub text_style: MaterialStateProperty<TextStyle>,
pub background_color: MaterialStateProperty<Color>,
pub foreground_color: MaterialStateProperty<Color>,
pub overlay_color: MaterialStateProperty<Color>,
pub shadow_color: MaterialStateProperty<Color>,
pub elevation: MaterialStateProperty<f32>,
pub padding: MaterialStateProperty<Option<Box<dyn EdgeInsetsGeometry>>>,
pub minimum_size: MaterialStateProperty<Size>,
pub fixed_size: MaterialStateProperty<Size>,
pub maximum_size: MaterialStateProperty<Size>,
pub side: MaterialStateProperty<BorderSide>,
pub shape: MaterialStateProperty<Option<Box<dyn OutlinedBorder>>>,
pub mouse_cursor: MaterialStateProperty<MouseCursor>,
pub visual_density: VisualDensity,
pub tap_target_size: MaterialTapTargetSize,
pub animation_duration: Duration,
pub enable_feedback: bool,
pub alignment: Box<dyn AlignmentGeometry>,
pub splash_factory: InteractiveInkFeatureFactory,
}
impl Default for ButtonStyle {
fn default() -> Self {
Self {
text_style: Default::default(),
background_color: Default::default(),
foreground_color: Default::default(),
overlay_color: Default::default(),
shadow_color: Default::default(),
elevation: Default::default(),
padding: Default::default(),
minimum_size: Default::default(),
fixed_size: Default::default(),
maximum_size: Default::default(),
side: Default::default(),
shape: Default::default(),
mouse_cursor: Default::default(),
visual_density: Default::default(),
tap_target_size: Default::default(),
animation_duration: Default::default(),
enable_feedback: Default::default(),
alignment: box NoneAlignmentGeometry,
splash_factory: Default::default(),
}
}
}