use crate::{
elements::{CheckboxElement, Element},
foundation::{colorspace::Color, Id, Key, ValueChanged, WidgetProperties},
painting::{BorderSide, NoneOutlinedBorder, OutlinedBorder},
services::MouseCursor,
widgets::{FocusNode, Widget},
};
use super::{MaterialStateProperty, MaterialTapTargetSize, VisualDensity};
pub struct Checkbox {
pub key: Key,
pub value: bool,
pub tristate: bool,
pub on_changed: Option<ValueChanged<bool>>,
pub mouse_cursor: MouseCursor,
pub active_color: Color,
pub fill_color: MaterialStateProperty<Color>,
pub check_color: Color,
pub focus_color: Color,
pub hover_color: Color,
pub overlay_color: MaterialStateProperty<Color>,
pub splash_radius: f32,
pub material_tap_target_size: MaterialTapTargetSize,
pub visual_density: VisualDensity,
pub focus_node: FocusNode,
pub autofocus: bool,
pub shape: Box<dyn OutlinedBorder>,
pub side: BorderSide,
}
impl Default for Checkbox {
fn default() -> Self {
Self {
key: Default::default(),
value: Default::default(),
tristate: Default::default(),
on_changed: Default::default(),
mouse_cursor: Default::default(),
active_color: Default::default(),
fill_color: Default::default(),
check_color: Default::default(),
focus_color: Default::default(),
hover_color: Default::default(),
overlay_color: Default::default(),
splash_radius: Default::default(),
material_tap_target_size: Default::default(),
visual_density: Default::default(),
focus_node: Default::default(),
autofocus: Default::default(),
shape: box NoneOutlinedBorder,
side: Default::default(),
}
}
}
impl Widget for Checkbox {
fn create_element(&self) -> Box<dyn Element> {
box CheckboxElement::new(self)
}
}
impl WidgetProperties for Checkbox {
fn key(&self) -> &Key {
&self.key
}
fn x(&self) -> f32 {
0.0
}
fn y(&self) -> f32 {
0.0
}
fn w(&self) -> f32 {
0.0
}
fn h(&self) -> f32 {
0.0
}
fn w_min(&self) -> f32 {
0.0
}
fn h_min(&self) -> f32 {
0.0
}
fn w_max(&self) -> f32 {
0.0
}
fn h_max(&self) -> f32 {
0.0
}
fn parent(&self) -> Option<Id> {
None
}
fn depth(&self) -> f32 {
0.0
}
fn visible(&self) -> bool {
true
}
fn mouse_input(&self) -> bool {
true
}
fn key_input(&self) -> bool {
true
}
fn renderable(&self) -> bool {
true
}
fn internal_visible(&self) -> bool {
true
}
}