use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::compare::compare_expr;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerRolledDie {
pub valid_player: Option<crate::parsing::CompiledSelector>,
pub valid_result: Option<String>,
pub valid_sides: Option<String>,
pub number: Option<i32>,
pub natural: bool,
pub rolled_to_visit_attractions: bool,
}
impl TriggerRolledDie {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_player: params.selector_cloned(keys::VALID_PLAYER),
valid_result: params.get_cloned(keys::VALID_RESULT),
valid_sides: params.get_cloned(keys::VALID_SIDES),
number: params.get("Number").and_then(|n| n.parse::<i32>().ok()),
natural: params.is_true("Natural"),
rolled_to_visit_attractions: params.has("RolledToVisitAttractions"),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerRolledDie {
fn trigger_type(&self) -> TriggerType {
TriggerType::RolledDie
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_controller = trigger.base.card_trait_base.host_controller(game);
if !trigger.matches_optional_valid_player_filter(&self.valid_player, params.player, game) {
return false;
}
if self.rolled_to_visit_attractions && params.rolled_to_visit_attractions != Some(true) {
return false;
}
if let Some(filter) = self.valid_result.as_ref() {
let result = if self.natural {
params.natural_result
} else {
params.die_result
};
let Some(result) = result else {
return false;
};
if !matches_die_filter(filter, result, params.die_sides) {
return false;
}
}
if let Some(filter) = self.valid_sides.as_ref() {
let Some(sides) = params.die_sides else {
return false;
};
if !compare_expr(sides, filter) {
return false;
}
}
if let Some(expected_number) = self.number {
if params.number != Some(expected_number) {
return false;
}
}
true
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(result) = params.die_result {
sa.set_triggering_object(crate::ability::AbilityKey::Result, result.to_string());
}
if let Some(p) = params.player {
sa.set_triggering_object(crate::ability::AbilityKey::Player, p.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Player: {}, Result: {}",
sa.trigger_objects
.get(&crate::ability::AbilityKey::Player)
.map(|s| s.as_str())
.unwrap_or(""),
sa.trigger_objects
.get(&crate::ability::AbilityKey::Result)
.map(|s| s.as_str())
.unwrap_or("")
)
}
}
fn matches_die_filter(filter: &str, result: i32, sides: Option<i32>) -> bool {
for entry in filter
.split(',')
.map(str::trim)
.filter(|entry| !entry.is_empty())
{
if entry.eq_ignore_ascii_case("Highest") {
if sides == Some(result) {
return true;
}
continue;
}
if let Ok(value) = entry.parse::<i32>() {
if value == result {
return true;
}
continue;
}
if entry.len() >= 3 && compare_expr(result.max(0), entry) {
return true;
}
}
false
}