use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerCompletedDungeon {
pub valid_player: Option<crate::parsing::CompiledSelector>,
}
impl TriggerCompletedDungeon {
pub fn parse(
valid_player: Option<crate::parsing::CompiledSelector>,
) -> Box<dyn TriggerBehavior> {
Box::new(Self { valid_player })
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerCompletedDungeon {
fn trigger_type(&self) -> TriggerType {
TriggerType::CompletedDungeon
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_controller = trigger.base.card_trait_base.host_controller(game);
trigger.matches_optional_valid_player_filter(&self.valid_player, params.player, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(p) = params.player {
sa.set_triggering_object(crate::ability::AbilityKey::Player, p.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Player: {}",
sa.trigger_objects
.get(&crate::ability::AbilityKey::Player)
.cloned()
.unwrap_or_default()
)
}
}