use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerCounterAdded {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub counter_type: Option<String>,
}
impl TriggerCounterAdded {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
counter_type: params.get_cloned(keys::COUNTER_TYPE),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerCounterAdded {
fn trigger_type(&self) -> TriggerType {
TriggerType::CounterAdded
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game)
&& super::trigger::Trigger::matches_counter_type_filter(
&self.counter_type,
¶ms.counter_type,
)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(card) = params.card {
sa.set_triggering_object(crate::ability::AbilityKey::Card, card.0.to_string());
}
if let Some(p) = params.player {
sa.set_triggering_object(crate::ability::AbilityKey::Player, p.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
let card = sa.get_triggering_object(crate::ability::AbilityKey::Card);
let player = sa.get_triggering_object(crate::ability::AbilityKey::Player);
if let Some(c) = card {
format!("AddedOnce: {}", c)
} else if let Some(p) = player {
format!("AddedOnce: {}", p)
} else {
String::new()
}
}
}