use serde::{Deserialize, Serialize};
use crate::parsing::{keys, Params};
use crate::{event::RunParams, game::GameState, spellability::SpellAbility, trigger::TriggerType};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAttacks {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub alone: bool,
}
impl TriggerAttacks {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
alone: params.is_true(keys::ALONE),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAttacks {
fn trigger_type(&self) -> TriggerType {
TriggerType::Attacks
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
if self.alone && params.num_attackers.unwrap_or(0) != 1 {
return false;
}
trigger.matches_optional_valid_card_filter(&self.valid_card, params.attacker, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(p) = params.attacked_player {
sa.set_triggering_object(crate::ability::AbilityKey::Defender, p);
} else if let Some(c) = params.attacked_card {
sa.set_triggering_object(crate::ability::AbilityKey::Defender, c);
}
if let Some(attacker) = params.attacker {
sa.set_triggering_object(crate::ability::AbilityKey::Attacker, attacker);
}
match (
params.defenders_player_ids.as_ref(),
params.defenders_card_ids.as_ref(),
) {
(Some(players), None) => {
sa.set_triggering_object(crate::ability::AbilityKey::Defenders, players.clone());
}
(None, Some(cards)) => {
sa.set_triggering_object(crate::ability::AbilityKey::Defenders, cards.clone());
}
(Some(players), Some(cards)) => {
let mut parts: Vec<String> = players.iter().map(|p| p.0.to_string()).collect();
parts.extend(cards.iter().map(|c| c.0.to_string()));
sa.set_triggering_object(crate::ability::AbilityKey::Defenders, parts.join(","));
}
(None, None) => {}
}
if let Some(p) = params.defending_player {
sa.set_triggering_object(crate::ability::AbilityKey::DefendingPlayer, p);
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Attacker: {}",
sa.get_triggering_object(crate::ability::AbilityKey::Attacker)
.unwrap_or("")
)
}
}