use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerClassLevelGained {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub class_level: Option<i32>,
}
impl TriggerClassLevelGained {
pub fn parse(
valid_card: Option<crate::parsing::CompiledSelector>,
class_level: Option<i32>,
) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card,
class_level,
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerClassLevelGained {
fn trigger_type(&self) -> TriggerType {
TriggerType::ClassLevelGained
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_card = trigger.base.card_trait_base.host_card_id();
let _host_controller = trigger.base.card_trait_base.host_controller(game);
if !trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game) {
return false;
}
if let Some(expected) = self.class_level {
return params.class_level == Some(expected);
}
true
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(level) = params.class_level {
sa.set_triggering_object(crate::ability::AbilityKey::ClassLevel, level.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Class Level: {}",
sa.trigger_objects
.get(&crate::ability::AbilityKey::ClassLevel)
.cloned()
.unwrap_or_default()
)
}
}