use serde::{Deserialize, Serialize};
use super::trigger::TriggerBehavior;
use crate::{
event::RunParams, game::GameState, parsing::compare::compare_expr, parsing::Params,
spellability::SpellAbility, trigger::TriggerType,
};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerBecomesCrewed {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub valid_crew: Option<crate::parsing::CompiledSelector>,
pub first_time_crewed: bool,
pub valid_crew_amount: Option<String>,
}
impl TriggerBecomesCrewed {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned("ValidCard"),
valid_crew: params.selector_cloned("ValidCrew"),
first_time_crewed: params.has("FirstTimeCrewed"),
valid_crew_amount: params.get_cloned("ValidCrewAmount"),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerBecomesCrewed {
fn trigger_type(&self) -> TriggerType {
TriggerType::BecomesCrewed
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_card = trigger.base.card_trait_base.host_card_id();
let _host_controller = trigger.base.card_trait_base.host_controller(game);
if !trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game) {
return false;
}
let Some(crews) = params.crew_cards.as_ref() else {
return false;
};
if !crews.iter().any(|&cid| {
trigger.matches_optional_valid_card_filter(&self.valid_crew, Some(cid), game)
}) {
return false;
}
if self.first_time_crewed && params.first_time != Some(true) {
return false;
}
if let Some(amount_filter) = &self.valid_crew_amount {
if !compare_expr(crews.len() as i32, amount_filter) {
return false;
}
}
true
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(card) = params.card {
sa.set_triggering_object(crate::ability::AbilityKey::Card, card.0.to_string());
}
if let Some(crew) = params.crew_cards.as_ref() {
let csv = crew
.iter()
.map(|c| c.0.to_string())
.collect::<Vec<_>>()
.join(",");
sa.set_triggering_object(crate::ability::AbilityKey::Crew, &csv);
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Vehicle: {} Crew: {}",
sa.get_triggering_object(crate::ability::AbilityKey::Card)
.unwrap_or(""),
sa.get_triggering_object(crate::ability::AbilityKey::Crew)
.unwrap_or("")
)
}
}