use serde::{Deserialize, Serialize};
use super::trigger::TriggerBehavior;
use crate::{
event::RunParams, game::GameState, parsing::Params, spellability::SpellAbility,
trigger::TriggerType,
};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAbilityResolves {
pub valid_spell_ability: Option<String>,
pub valid_source: Option<crate::parsing::CompiledSelector>,
}
impl TriggerAbilityResolves {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_spell_ability: params.get_cloned("ValidSpellAbility"),
valid_source: params.selector_cloned("ValidSource"),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAbilityResolves {
fn trigger_type(&self) -> TriggerType {
TriggerType::AbilityResolves
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let Some(sa) = params.spell_ability.as_ref() else {
return false;
};
if let Some(filter) = &self.valid_spell_ability {
if !trigger.matches_valid_sa_filter(filter, sa) {
return false;
}
}
trigger.matches_optional_valid_card_filter(&self.valid_source, params.card, game)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(card) = params.card {
sa.set_triggering_object(crate::ability::AbilityKey::Source, card.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"SpellAbility: {}",
sa.get_triggering_object(crate::ability::AbilityKey::SpellAbility)
.unwrap_or("")
)
}
}