use serde::{Deserialize, Serialize};
use crate::card::card_damage_map::DamageTarget;
use crate::event::RunParams;
use crate::game::GameState;
use crate::ids::CardId;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerDamageDealtOnce {
pub valid_source: Option<crate::parsing::CompiledSelector>,
pub valid_target: Option<crate::parsing::CompiledSelector>,
pub combat_damage_only: bool,
}
impl TriggerDamageDealtOnce {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_source: params.selector_cloned(keys::VALID_SOURCE),
valid_target: params.selector_cloned(keys::VALID_TARGET),
combat_damage_only: params.is_true(keys::COMBAT_DAMAGE),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerDamageDealtOnce {
fn trigger_type(&self) -> TriggerType {
TriggerType::DamageDealtOnce
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
if self.combat_damage_only && params.is_combat_damage != Some(true) {
return false;
}
trigger.matches_optional_valid_card_filter(&self.valid_source, params.damage_source, game)
&& trigger.matches_damage_target_filter(&self.valid_target, params, game, true)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(src) = params.damage_source {
sa.set_triggering_object(crate::ability::AbilityKey::Source, src.0.to_string());
}
if let Some(amount) = params.damage_amount {
sa.set_triggering_object(crate::ability::AbilityKey::DamageAmount, amount.to_string());
}
if let Some(card) = params.damage_target_card {
sa.set_triggering_object(crate::ability::AbilityKey::Targets, card.0.to_string());
} else if let Some(player) = params.damage_target_player {
sa.set_triggering_object(crate::ability::AbilityKey::Targets, player.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Damage Source: {}, Damaged: {}, Amount: {}",
sa.get_triggering_object(crate::ability::AbilityKey::Source)
.unwrap_or(""),
sa.get_triggering_object(crate::ability::AbilityKey::Targets)
.unwrap_or(""),
sa.get_triggering_object(crate::ability::AbilityKey::DamageAmount)
.unwrap_or("")
)
}
}
pub fn get_damage_amount(params: &RunParams) -> i32 {
match params.damage_map.as_ref() {
Some(map) => map.total_amount(),
None => 0,
}
}
pub fn get_damage_targets(params: &RunParams) -> Vec<CardId> {
match params.damage_map.as_ref() {
Some(map) => {
let mut targets = Vec::new();
for (_, target, _) in map.entries() {
if let DamageTarget::Card(cid) = target {
if !targets.contains(&cid) {
targets.push(cid);
}
}
}
targets
}
None => Vec::new(),
}
}