Module aws_sdk_gamelift::model [−][src]
Expand description
Data structures used by operation inputs/outputs.
Modules
Structs
Properties that describe an alias resource.
Values for use in Player attribute key-value pairs. This object lets
Temporary access credentials used for uploading game build files to Amazon GameLift. They
Properties describing a custom game build.
Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be
Player information for use when creating player sessions using a game session
Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and
The GameLift service limits for an EC2 instance type and current utilization. GameLift
Log entry describing an event that involves GameLift resources (such as a fleet). In
A list of fleet locations where a game session queue can place new game sessions. You
Describes a GameLift fleet of game hosting resources.
Current resource capacity settings in a specified fleet or location. The location
Current resource utilization statistics in a specified fleet or location. The location
Set of key-value pairs that contain information about a game session. When included in
Properties describing a game session.
Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine
A game session's properties plus the protection policy currently in
Object that describes a StartGameSessionPlacement request. This
Configuration for a game session placement mechanism that processes requests for new
A fleet or alias designated in a game session queue. Queues fulfill requests for new
Represents an EC2 instance of virtual computing resources that hosts one or more game
Information required to remotely connect to a fleet instance. Access is requested
Set of credentials required to remotely access a fleet instance. Access credentials
A range of IP addresses and port settings that allow inbound traffic to connect to
Represents a location in a multi-location fleet.
A remote location where a multi-location fleet can deploy EC2 instances for game
A fleet location and its life-cycle state. A location state object might
Represents a new player session that is created as a result of a successful FlexMatch
Guidelines for use with FlexMatch to match players into games. All matchmaking
Set of rule statements, used with FlexMatch, that determine how to build your player
Ticket generated to track the progress of a matchmaking request. Each ticket is
Information about a player session that was created as part of a StartGameSessionPlacement request. This object contains only the player
Represents a player in matchmaking. When starting a matchmaking request, a player
Regional latency information for a player, used when requesting a new game session
Sets a latency cap for individual players when placing a game session. With a latency
Represents a player session. Player sessions are created either for a specific game
Custom prioritization settings for use by a game session queue when placing new game
A policy that puts limits on the number of game sessions that a player can create
The routing configuration for a fleet alias.
A collection of server process configurations that describe the set of processes to
The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
Rule that controls how a fleet is scaled. Scaling policies are uniquely identified
Properties describing a Realtime script.
A set of instructions for launching server processes on each instance in a fleet.
Settings for a target-based scaling policy (see ScalingPolicy. A
Represents an authorization for a VPC peering connection between the VPC for an
Represents a peering connection between a VPC on one of your AWS accounts and the
Represents status information for a VPC peering connection. Status is associated