Struct aws_sdk_gamelift::model::ServerProcess[][src]

#[non_exhaustive]
pub struct ServerProcess { pub launch_path: Option<String>, pub parameters: Option<String>, pub concurrent_executions: Option<i32>, }
Expand description

A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
launch_path: Option<String>

The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

  • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

parameters: Option<String>

An optional list of parameters to pass to the server executable or Realtime script on launch.

concurrent_executions: Option<i32>

The number of server processes using this configuration that run concurrently on each instance.

Implementations

The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): C:\game. Example: "C:\game\MyGame\server.exe"

  • Linux: /local/game. Examples: "/local/game/MyGame/server.exe" or "/local/game/MyRealtimeScript.js"

An optional list of parameters to pass to the server executable or Realtime script on launch.

The number of server processes using this configuration that run concurrently on each instance.

Creates a new builder-style object to manufacture ServerProcess

Trait Implementations

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