Struct aws_sdk_gamelift::model::Build [−][src]
#[non_exhaustive]pub struct Build {
pub build_id: Option<String>,
pub build_arn: Option<String>,
pub name: Option<String>,
pub version: Option<String>,
pub status: Option<BuildStatus>,
pub size_on_disk: Option<i64>,
pub operating_system: Option<OperatingSystem>,
pub creation_time: Option<DateTime>,
}
Expand description
Properties describing a custom game build.
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.build_id: Option<String>
A unique identifier for the build.
build_arn: Option<String>
The Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift build ARN, the resource ID matches the
BuildId value.
name: Option<String>
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
version: Option<String>
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.
status: Option<BuildStatus>
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
size_on_disk: Option<i64>
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
, this value is 0.
operating_system: Option<OperatingSystem>
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
creation_time: Option<DateTime>
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Implementations
The Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:
. In a GameLift build ARN, the resource ID matches the
BuildId value.
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.
Current status of the build.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED
, this value is 0.
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Build
impl UnwindSafe for Build
Blanket Implementations
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