Struct aws_sdk_gamelift::model::RuntimeConfiguration [−][src]
#[non_exhaustive]pub struct RuntimeConfiguration {
pub server_processes: Option<Vec<ServerProcess>>,
pub max_concurrent_game_session_activations: Option<i32>,
pub game_session_activation_timeout_seconds: Option<i32>,
}
Expand description
A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A GameLift instance is limited to 50 processes running concurrently. To calculate the
total number of processes in a runtime configuration, add the values of the
ConcurrentExecutions
parameter for each ServerProcess. Learn more about Running Multiple
Processes on a Fleet.
Related actions
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.server_processes: Option<Vec<ServerProcess>>
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
max_concurrent_game_session_activations: Option<i32>
The number of game sessions in status ACTIVATING
to allow on an instance.
This setting limits the instance resources that can be used for new game activations at
any one time.
game_session_activation_timeout_seconds: Option<i32>
The maximum amount of time (in seconds) allowed to launch a new game session and have
it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the
timeout, it is ended and the game session status is changed to
TERMINATED
.
Implementations
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
The number of game sessions in status ACTIVATING
to allow on an instance.
This setting limits the instance resources that can be used for new game activations at
any one time.
The maximum amount of time (in seconds) allowed to launch a new game session and have
it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the
timeout, it is ended and the game session status is changed to
TERMINATED
.
Creates a new builder-style object to manufacture RuntimeConfiguration
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for RuntimeConfiguration
impl Send for RuntimeConfiguration
impl Sync for RuntimeConfiguration
impl Unpin for RuntimeConfiguration
impl UnwindSafe for RuntimeConfiguration
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more