Struct aws_sdk_gamelift::model::ResourceCreationLimitPolicy[][src]

#[non_exhaustive]
pub struct ResourceCreationLimitPolicy { pub new_game_sessions_per_creator: Option<i32>, pub policy_period_in_minutes: Option<i32>, }
Expand description

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

The resource creation limit policy is included in FleetAttributes.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
new_game_sessions_per_creator: Option<i32>

The maximum number of game sessions that an individual can create during the policy period.

policy_period_in_minutes: Option<i32>

The time span used in evaluating the resource creation limit policy.

Implementations

The maximum number of game sessions that an individual can create during the policy period.

The time span used in evaluating the resource creation limit policy.

Creates a new builder-style object to manufacture ResourceCreationLimitPolicy

Trait Implementations

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