Struct aws_sdk_gamelift::model::PriorityConfiguration [−][src]
#[non_exhaustive]pub struct PriorityConfiguration {
pub priority_order: Option<Vec<PriorityType>>,
pub location_order: Option<Vec<String>>,
}
Expand description
Custom prioritization settings for use by a game session queue when placing new game sessions with available game servers. When defined, this configuration replaces the default FleetIQ prioritization process, which is as follows:
-
If player latency data is included in a game session request, destinations and locations are prioritized first based on lowest average latency (1), then on lowest hosting cost (2), then on destination list order (3), and finally on location (alphabetical) (4). This approach ensures that the queue's top priority is to place game sessions where average player latency is lowest, and--if latency is the same--where the hosting cost is less, etc.
-
If player latency data is not included, destinations and locations are prioritized first on destination list order (1), and then on location (alphabetical) (2). This approach ensures that the queue's top priority is to place game sessions on the first destination fleet listed. If that fleet has multiple locations, the game session is placed on the first location (when listed alphabetically).
Changing the priority order will affect how game sessions are placed.
Priority configurations are part of a GameSessionQueue.
Fields (Non-exhaustive)
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.priority_order: Option<Vec<PriorityType>>
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
-
LATENCY
-- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. -
COST
-- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. -
DESTINATION
-- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. -
LOCATION
-- FleetIQ prioritizes based on the provided order of locations, as defined inLocationOrder
.
location_order: Option<Vec<String>>
The prioritization order to use for fleet locations, when the
PriorityOrder
property includes LOCATION
. Locations are
identified by AWS Region codes such as us-west-2
. Each location can only be
listed once.
Implementations
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
-
LATENCY
-- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest. -
COST
-- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue. -
DESTINATION
-- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration. -
LOCATION
-- FleetIQ prioritizes based on the provided order of locations, as defined inLocationOrder
.
Creates a new builder-style object to manufacture PriorityConfiguration
Trait Implementations
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for PriorityConfiguration
impl Send for PriorityConfiguration
impl Sync for PriorityConfiguration
impl Unpin for PriorityConfiguration
impl UnwindSafe for PriorityConfiguration
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more